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Sunrise Peninsula

Sunrise Peninsula is an eastern nation in World 3 across the great ocean from most of civilization. It has about 15~ players.

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Population

15~ Players

Head of Government

N/A

Government type

Guided Anarchy(?)

Demonym

Sunrisers

Session Founded

1B

(if applicable)Session Dissolved


World

3


History of Sunrise Peninsula

Sunrise Peninsula first started in the Spawnlands as an unnamed settlement in a savannah valley above a river. (This original site would eventually become known as Bridge Valley) The Sunrisers lived here for most of Session 1A until around 11:50 AM EST. as the people of Sunrise Peninsula became worried about their safety near spawn, leading them to migrate across the Sunrise Peninsula to the Great Ocean.

Since then, Sunrise Peninsula has been a very peaceful society with a very stable commune/anarchic government style.

Economy

Sunrise Peninsula has a stable economy with roughly 2 Farmers, 2 Builders, 1 Miner, 1 Guardsman, 2 Healers, 2 blacksmiths, 1 librarian & an explorer/ambassador so far.

Government

Sunrise Peninsula has no official government; it's mainly described as a commune, or guided anarchy, with most decisions being made by the collective or individually for the collective good of the society.

Foreign affairs


Military


Culture

The Culture of Sunrise Peninsula was unique in comparison to most nations. Instead of a set leader or a democratic system, the players unified in a guided anarchy (See Government section above). The driving force for the individuals of Sunrise was to benefit the whole community, which helped the whole nation prosper.


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Sunrise Peninsula in Session 2B

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