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Guardsman

Guardsman is one of seven classes available to choose from in the CivLabs plugin.

A Guardsman's main role is to use advanced combat skills to slay enemy mobs to protect other players who are more vulnerable to attacks from hostile mobs.


Unlocked Abilities

Passive effects

Guardsmen, permanent strength, and get increased aggro based on level.
Guardsmen, from Level 1, have a 50% damage reduction to mobs

Awakened

Beginning at level 1 (Apprentice), a Guardsman can benefit from the Awakened saving-throw trait. This trait has a ??% chance to activate when the player takes damage which brings them to 2 or less hearts.. The following message appears on screen

Awakened
Muscle memory floods back from battles never fought.

The effects of the trait may depend on the Level, see the table below:

Guardsman Level

Awakened effects

Apprentice (1)

Absorption 2

Journeyman (2)

Absorption 2

Expert (3)

Absorption 3

Master (4)


Grandmaster (5)







Leashing

Guardsmen unlock leashing at level 5. To leash a player, first they must be knocked down, then the guard may use a lead on the downed player to leash them. While leashed, players cannot move or attack/break blocks and can be dragged around by the Guardsman holding the leash.

Full List of Unlocks:

Apprentice (1)
  • Taming dogs
  • Awakened saving-throw trait (Absorption 2) which may activate at 2 or less hearts.
  • 50% damage reduction from mobs. (Potentially not creepers but requires further testing)
  • Strength 2
Journeyman (2)
  • Awakened saving-throw trait (Absorption 3) which may activate at 2 or less hearts.
  • Pat down: shift clicking a player allows to look at the inventory of the targeted player
  • Radar: you can see monsters that are targeting you in the experience bar
  • Strength 2
Expert (3)
  • Strength 3
Master (4)
  • Crafting leads
  • Strength 4
Grandmaster (5)
  • Leashing players
  • Strength 4
  • Speed 2
Unknown (?)

Explanation of any shorthand, if necessary.


Gaining Experience

[Can split into multiple tables to group common sources of xp together, for example: crafting vs smelting vs mining vs another action. In which case adjust Source of XP title to match.]

Mob Killed

XP Amount

Mob Killed

Xp Amount

Warden

150

Zombie

24

Withera

120

Zombified Piglin

24

Creeper

24

Chicken

2

Drowned

24

Cow

2

Enderman

24

Fish

2

Endermite

24

Hoglin

2

Ghast

24

Horse

2

Piglin

24

Pig

2

Skeleton

24

Sheep

2

Spider

24

Squid

2

Witch

24

Wolf

2

a: The Wither is currently inaccessible during normal sessions. This is because wither skeletons only spawn in Nether Fortresses, which don't generate.


Class Interactions

Guardsmen are the protective force of a civilization. Whether they protect by fighting off invading players or fighting off the hordes of the night. The Guardsman is the barrier between life and death. Every class can benefit by having a well-equipped Guardsmen calling their settlement home. But there are two very important classes that can benefit from the Guardsman. The Farmer and the Miner.

Farmers can benefit from the Guardsman's ability to hunt game. The Guardsman can level up by killing surrounding passive mobs and give the meat to the Farmers to cook. Which in turn can provide a large quantity of XP for the Farmers.

Miners often find themselves in a troublesome situation. Monsters swarm from all sides. Whether it be from the nighttime surface or the caves below, chances of death are high. Not to mention possible raiders who seek to take rare earth metals for themselves. This is where the Guardsman steps in. They can travel with a group of Miners and protect them from the onslaught.

A class that the Guardsman relies on however, is the Healer. While the other classes rely on the Guardsman, when they take damage, they normally consume blessed food or get healed with a bandage. While other classes also rely on Healers, this one is the most reliant with it being next to impossible to gain XP without them.


Guide

Early level grinding of this class can be resigned to killing passive mobs. Although the XP gain from this is low, so is the risk. The other option is to brave the hordes of the night. Strategies may vary, but one reliable strategy early game is to attack certain mobs from underwater. One can attack from below and dispatch the nightly horrors. But beware skeletons, drowned with tridents and the dreaded creeper explosion. Later game strategies may involve mob grinders made of some sort of brick material (which is said to be unbreakable by mobs).

Another strategy is to trap hostile mobs in boats for easy kills. (Note: with the amount of mobs that spawn it is recommended that you have 3 or more boats, as well as placing yourself by the water as a safeguard)

Lastly, during the day you should busy yourself by either doing something that gives no XP (chopping trees, fishing, etc.) or protecting Miners as they cave to get more XP and secure more valuable ores for your civilization.


Notes:

There are many unknown aspects about this class. Here are some possible ideas as to what this class may be able to do:

Confirmed: Taming dogs has been confirmed by ShotRush in the discord server. At which class level you can attain this skill is unknown. But it is probably a safe bet that it belongs in either Apprentice or Journeyman levels.

Unconfirmed: