The War Readiness Scale
The War Readiness Scale
The War Readiness Scale is a scale that ranks a civilization readiness for combat akin to DEFCON Scale
the 5 tiers are consisted of
tier 5 (no guards)
tier 4 (guards leave to level up)
tier 3 (guards are leveled up and some stick around the base)
tier 2 (all guards are in the base)
tier 1 (all the guards are in base and engaging in combat)
Tier 5 - No Guards
The civilization dosent have any guards or dosent need them
this may have many reasons but most are because they have a bigger civilization protecting it or just dont have people for it
Tier 4 - Guards leave for leveling up
the civilization have some guards or they are leveling up
this means the civilization requires guards to protect against mobs or getting ready because of being threatened by another civilization
Tier 3 - Guards are leveled up and some stick around the base
the civilization has guards on base at most times or nearby
this means that the civilization feels threatened and wants to have a quick reaction force in case of any invador but still feels safe
Tier 4 - all Guards are in base
the civilization is in danger of its going to be all guards are called and most classes retreat inside the base
this is the final step before war is normaly waged everyone is on edge the civilization is closed and no outside intervention is permited
Tier 5 - all Guards are in base and engaging in combat
the civilization is in all out war tnt is used guardsman are fighting and most classes are hidden or running
here war is being waged there is no turning back and all people from both civilizations are being threatened
tnt cannons are used or just tnt in general depending on the civilization type in the The Mouchitos Scale
thanks mouchitos for the template