The Mouchitos Scale
The Mouchitos scale is a 1 to 7 scale akin the the Kardashev scale.
This scale ranks civilizations based on their technological development.
the 7 tiers are as follow:
Type 1 (skybase)
Type 2 (agrarian)
Type 3 (early iron age)
Type 4 (late iron age)
Type 5 (post scarcity)
Type 6 (industrial)
Type 7 (post industrial)
Type 1 – Skybase
- Description: Civilizations cluster in skybases and rely heavily on fishing for survival.
- Jobs: Few professions exist; primarily builders, miners, and farmers.
- Technology: Limited to basic stone tools.
Type 2 – Agrarian
- Description: Farming communities establish walled enclosures and begin moving away from skybases.
- Jobs: Farmer (Lv. 1), Builder (Lv. 2), Miner (Lv. 1), Blacksmith (Lv. 1).
- Technology: Stone tools and bricks are common; charcoal becomes a staple resource.
Type 3 – Early Iron Age
- Description: The first iron is mined, enabling new professions and modest expansion.
- Jobs: Farmer (Lv. 2), Builder (Lv. 3), Miner (Lv. 2), Blacksmith (Lv. 2), Healer (Lv. 1), Librarian (Lv. 1).
- Technology: Stone tools remain standard, but iron tools appear. Bandages and most redstone blocks become available.
Type 4 – Late Iron Age
- Description: Iron tools and armor are widespread among guards and miners; diamond tools emerge but remain rare.
- Jobs: Farmer (Lv. 3), Builder (Lv. 4), Miner (Lv. 3), Blacksmith (Lv. 2), Healer (Lv. 1), Librarian (Lv. 1), Journeyman (Lv. 1).
- Technology: Iron equipment dominates; advanced iron recipes become accessible.
Type 5 – Post-Scarcity
- Description: Food and raw materials are abundant. Citizens receive rations and full iron gear, while large construction projects take shape. Crafters appear, eliminating food barriers to crafting. This stage bridges Type 4 and Type 6.
- Jobs: Farmer (Lv. 4), Builder (Lv. 5), Miner (Lv. 4), Healer (Lv. 2), Librarian (Lv. 2), Journeyman (Lv. 2).
- Technology: Mass production begins; blacksmiths vanish as a profession.
Type 6 – Industrial
- Description: Automated farms emerge (e.g., chicken farms, mob grinders, crop automation). Farming declines as a profession. Builders, miners, and healers dominate.
- Jobs: Farmer (nearly extinct), Builder (Lv. 5), Miner (Lv. 5), Healer (Lv. 3), Librarian (Lv. 3), Journeyman (Lv. 3).
- Technology: Automated production drives rapid growth.
Type 7 – Post-Industrial
- Description: Full automation of resources (e.g., automated livestock, crop, and mob systems). Manual labor nearly disappears.
- Jobs: Farmer (extinct), Builder (Lv. 5), Miner (Lv. 5), Healer (Lv. 4), Librarian (Lv. 4), Journeyman (Lv. 4). Blacksmiths exist only in limited or specialized forms.
- Technology: Civilization reaches complete automation of essential needs.
I don't think this is written well.
In reply to #1
Done
I think industrialization should really be defined by the use of enchanted tools (especially fortune) because of how drastically they increase crop and raw material yields. In my own society, I’m only a level 0 farmer, yet I can feed 15 people, this is because of my knowledge of Minecraft's food system, so I don’t believe job level alone is always a meaningful measure of contribution.
Also, given how the moderators manage the plug-in, fully automated farms (particularly for crops and livestock) are extremely difficult, if not impossible, to set up. That means farmers will remain essential regardless of the technological stage.
Because of this, I feel that what’s currently called “Type 6: Industrial” would be better described as the “Enchantment Stage,” since enchanted tools fundamentally change both the production cycle and the amount of labor needed compared to pre-enchantment societies.
I don't think blacksmiths or farmers as a profession will ever really lose its importance, because autocrafters are so niche and autofarms are nigh impossible in the pack. Enchantment usage would be a better measure of Civilization scale, I think. Full automation just isn't a thing made easily possible in this plugin.
In reply to #4
The Redstone Commite in Trial 2 has found a way to automate almost all jobs
What is a "Journeyman" exactly? Do you mean Guardsman? Or is it supposed to be a non-plugin specialization like a diplomat or leader or something? If so, what do the levels mean?
No comments to display
No comments to display