Skip to main content

The Mouchitos Scale

The Mouchitos scale is a 1 to 7 scale akin the the Kardashev scale.
This scale ranks civilizations based on their technological development.
the 7 tiers are as follow:
Type 1 (skybase)
Type 2 (agrarian)
Type 3 (early iron age)
Type 4 (late iron age)
Type 5 (post scarcity)
Type 6 (industrial)
Type 7 (post industrial)

Type 1 – Skybase

  • Description: Civilizations cluster in skybases and rely heavily on fishing for survival.
  • Jobs: Few professions exist; primarily builders, miners, and farmers.
  • Technology: Limited to basic stone tools.

Type 2 – Agrarian

  • Description: Farming communities establish walled enclosures and begin moving away from skybases.
  • Jobs: Farmer (Lv. 1), Builder (Lv. 2), Miner (Lv. 1), Blacksmith (Lv. 1).
  • Technology: Stone tools and bricks are common; charcoal becomes a staple resource.

Type 3 – Early Iron Age

  • Description: The first iron is mined, enabling new professions and modest expansion.
  • Jobs: Farmer (Lv. 2), Builder (Lv. 3), Miner (Lv. 2), Blacksmith (Lv. 2), Healer (Lv. 1), Librarian (Lv. 1).
  • Technology: Stone tools remain standard, but iron tools appear. Bandages and most redstone blocks become available.

Type 4 – Late Iron Age

  • Description: Iron tools and armor are widespread among guards and miners; diamond tools emerge but remain rare.
  • Jobs: Farmer (Lv. 3), Builder (Lv. 4), Miner (Lv. 3), Blacksmith (Lv. 2), Healer (Lv. 1), Librarian (Lv. 1), Journeyman (Lv. 1).
  • Technology: Iron equipment dominates; advanced iron recipes become accessible.

Type 5 – Post-Scarcity

  • Description: Food and raw materials are abundant. Citizens receive rations and full iron gear, while large construction projects take shape. Crafters appear, eliminating food barriers to crafting. This stage bridges Type 4 and Type 6.
  • Jobs: Farmer (Lv. 4), Builder (Lv. 5), Miner (Lv. 4), Healer (Lv. 2), Librarian (Lv. 2), Journeyman (Lv. 2).
  • Technology: Mass production begins; blacksmiths vanish as a profession.

Type 6 – Industrial

  • Description: Automated farms emerge (e.g., chicken farms, mob grinders, crop automation). Farming declines as a profession. Builders, miners, and healers dominate.
  • Jobs: Farmer (nearly extinct), Builder (Lv. 5), Miner (Lv. 5), Healer (Lv. 3), Librarian (Lv. 3), Journeyman (Lv. 3).
  • Technology: Automated production drives rapid growth.

Type 7 – Post-Industrial

  • Description: Full automation of resources (e.g., automated livestock, crop, and mob systems). Manual labor nearly disappears.
  • Jobs: Farmer (extinct), Builder (Lv. 5), Miner (Lv. 5), Healer (Lv. 4), Librarian (Lv. 4), Journeyman (Lv. 4). Blacksmiths exist only in limited or specialized forms.
  • Technology: Civilization reaches complete automation of essential needs.