Skycity
A World 4 skybase civilization which formed from three groups of Tundra refugees who followed the glorious sun to the promised land |
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History
Session 1
At the start of the session, Player 543, Player 180, Player 74, Player 724 created a small sky base at spawn to survive night time, which Player 87, Player 463, Player 24, Player 877, Player 322 quickly climbed up to.
In the mean time Player 87 started giving people nicknames. Then when the sun was rising Player 877 was shot by an arrow and died. After that happened, Player 463 started suggesting Player 724 as leader. Which was agreed upon. Then while they where about to make there way down Player 87 was shot by an arrow, fell and died. Player 24 was the first to start going down but was stuck on a dirt block as five creepers and a zombie was above her. Luckily a Player called Player 78 attacks the creepers which unfortunately exploded causing him, two creepers and the zombie to die allowing Player 24 to jump down and bring the creepers away from the base who also unfortunately died saving us. Another bystander, Player 137 creates a staircase to help us get down.

When they got down a group of Player 571 the leader of the group, Player 626, Player 137, Player 586, Player 245, Player 775, and Player 30 starts heading into the direction of the sun, who would form the east side of Sky City. Then Player 214, Player 180, Player 543, Player 877 who found us again after dying, Player 322, Player 724, Player 500, and Player 897 group together to start getting wood, but then Player 500 suggests to leave spawn. So 543 said that they should go in the direction where the other group went where they met Player 935, Player 431, Player 114, Player 327, Player 528, and Player 625. Making there way to the promise land where Player 877, Player 543 and Player 935 start building the staircase to the west side of Sky City while the rest started making the wheat farm on the land without knowing of the east side do to the rendering distance being very short.
On the second day, two other groups settled to the east and to the south. On the fourth night, 571, the Captain of the 'New Hill Fort' group, who had first settled on the hill above the lake Skycity is built over before building what would become the Eastern settlement of Skycity, went to the Western Settlement to propose the two skybases confederate.
However, the Western Settlement did not have a clear leader. To make sure the West was fairly represented 571 acclaimed 724 to be the leader of the Western Settlement. The Southern Settlement united together with Eastern and Western Settlements afterwards, and was then abandoned due to constant attacks from mobs. As all of the settlers were huddled together in their sky-bases to make it through the night, the now unified settlement was baptized "Skycity".
On the sixth night Western settlement's leader and blacksmith 571 was killed by 907. A Kill On Sight order was then decreed, as punishment for these crimes.
As Day 1 session A was winding down, Skycity's population shot up to 26 players.
Session 2
When session 2 started, the population exploded to around 35-40, peaking at 45. The wave of immigration worsened the food and tool shortages, and the population level proved to be unsustainable. This persistent destitution forced 724 and 571 to call the first meeting of Skycity. This meeting led to the appointment of ministers who directed new players to jobs. Ministries for all classes were created, with one head for each.
Despite this, Skycity continued to fail to feed its populace, leading to the Second meeting of Skycity, initiated by 571 and latter joined by 724. Some Participants suggested raiding, but the idea was largely opposed. Instead, the mob farm began construction under 101 and 877 to get string for fishing rods to improve food security.
Session 3
During session 2A, the third meeting was called by 571 and 724 to take a headcount and strategize. They counted the population at twenty. They emphasized the need to improve Skycity's food security.
Iron, Gold, Redstone and Lapiz began to be extracted in greater quantities this session. Skycity entered the iron age when their blacksmiths 180 and 764 "Gold" were able to create iron armour. Thanks to the creation of a bucket, Participants 775, 581, and 626 expanded Skycity's agricultural capacities, creating a steady supply of bread. 831 expanded the sugarcane farm below Skycity. 822 was close to becoming a trained healer but fell through a poorly constructed part of the base and perished, resetting progress.
At some point during the session, 571 and 724 both disappeared, leaving a deputy in charge. Shifts were given to each guardsman, to patrol the gate, farms, or mines (protecting a very hot and cool miner). Participant 957 was exiled for his violent tendencies. Skycity received visitors from other civilizations, hearing tell of the 'Monkey Kingdom,' Pitsberg. One visitor to Skycity reported his civilization possessed an enchantment table, and held what he claimed was a Sharpness III sword, as well as a God bow.
Session 4
757 and 571 went to diplomatic mission in Greenhil. After the talks between Pitsberg, Greenhil, and SkyCity in the Greenhil chancery, the three cities entered a defensive pact. Plans were drafted to build a skyway between the cities to better facilitate trade and further interactions, and work began swiftly.
985 was left in charge, calling the fourth meeting of Skycity to direct an increase in mining. "The Baby Zombie Incident" took place, leading to multiple deaths, including of the head farmer 775. In response to multiple deaths and limited XP, the farmers held a meeting to discuss strategy. The farmers guild was revitalised, named the Aura Farmers Guild. 626 was the only level 3 farmer remaining, so XP grinding strategies were devised and executed, leading to a huge boost in productivity. Three healers were able to start making bandages thanks to highly productive sugar cane farms, and Skycity's food security issue was finally declared solved.
10 Men from Chickenheim and Black sheep arrived, questioning rumours Skycity wanted to attack them. Skycity denied the rumours, and peace was brought among the three civilizations. 757 called the fifth meeting to reassure the populace they were at peace, and the sixth to debrief. 985 was appointed as deputy leader.
Session 5
Most of the citizens got iron armor. Another meeting was taken place to discuss the diplomats finding. We learned Cobblehenge is a fake name for Chickenheim, We also learned that the men from last session where not the voices for chickenheim. Miners started with the deepslate tunnel.
Session 6
The monkey king and his folks visited due to the bridge being built. The diplomat and some other civilizians like 871 attend a meeting at Green-hil about the cannibals, who likely are just the chickenheim exiles
Session 13
Many refugees from Green-hil and Pittsburg came to Sky City after they where raided. Do to the inactivity of the leaders, Participant 180, the lead blacksmith was chosen to be leader. But do to his uninterest the leader was changed to Participant 500.
Session 14
The citizens and raiders raided Sky City do to it being the last session, Admins came and gave everyone netherite and diamonds and warden eggs but the netherite was asked to be destroyed afterwards.
Many Sky City citizens met up near the end.
Economy
Skycity had a rudimentary subsistence economy as of the end of session 1.
At the end of session 2, Skycity had some-what productive wheat and sugarcane farms, as well as limited but productive livestock farms with Sheep, Chicken and Cows. The economy was still based largely on the pooling of resources, and communal guild buildings began to be constructed. Skycity remained primitive compared to neighbours.
The dense population allowed for progression and industry, although dependent on good food security. Because of the industrious nature of Skycity, the inhabitants had access to a wide array of amenities.
Government
When Skycity was officially founded, 724 & 571 were acclaimed as co-leaders, as a guiding hand between the two primary settlements. In the first session, Skycity could be described as a Primitive Deliberative Democracy.
During the First large meeting of Skycity, ministers were divided, and jobs were dispersed between old and new players within the city. The ministry system was unstable due to the precarity of survival, but by the end of the second session, it was functioning.
Main Leaders: 571 724 do to inactivity, leader was changed to 180 but because he didnt want to lead it was changed to 500. But Sky city didnt really need a leader. | Diplomatic corps: 985 96 | Miner Leader: 543 118 214 added lader |
Builder Leaders: 935 (osha) 101 (leader) | Blacksmith Leader: 180 | Healer Leader: 822 |
Guard Leader: 463 871 (Vice but then became main) | Farmer Leader: 775 581, 626 (Deputies) |
By the end of session 2, the power of Government in Skycity had increased, both at the Diarchic and Guild level. The Guilds feature prominently in the everyday life of Skycitizens, and will do so more if the current trend of guild-based communalisation continues. The Aura Farmers Guild is the largest, followed by the Builders.
Foreign Affairs
Skycity is a connected part of World 2's diplomatic community. Skycity has an open policy to outside Participants, as is typical of large sky base civilizations where policing all members is difficult. Skycity has concerned itself largely with domestic affairs as of session 2.
Just before the end of Session 1 the Participant_463 and Participant_571 lead an expedition of 5 players into the lands of Greenhill with which they established formal and positive relations. By the end of session 2, a bridge of allyship had been created between the two Civilisations, and a defensive pact signed.
In Session 2B, a formal embassy of Black Sheep Island was established in Skycity.
Skycity has a defensive pact with Pitsberg.
The arrival of ten well-armed full enchanted iron Armor Participant's from Chickenheim sent panic through Skycity, and rumors of a raid spread. Peace was reaffirmed between the civilizations, however.
An alliance was made with the Chickenheim exiles to not attack Sky City, though the alliance was broken on the last session due to the blood thirst of the players and the exiles.
Military
The "Military" Is officially commanded by Participant_463, leading a small force of guardsmen.
Culture
The Skycitizens, though a rudimentary civilization, have showed a tendency towards pacifism, generosity, and an openness to wanderers.
Most Skycitizens stay within the refuge of the city and rarely wander out. The sky platform ensures a safe space for its inhabitants away from mobs, or so they'd like to think. The rustle and bustle of the city necessitates writing or finding private areas for conversation, for it's often hard to hear or be heard within the swarm of voices.
Since there is always some project going on, the average Skycitizen is always busy... Or should be, anyway.
A hymn has been crafted by a member of Sky City in the name of Sky City:
Sky City, Promised Land
- The Domain That Touches The Stars
That Protects the favorite sons of gods
Who's walls tower above the sky - Floating fortress above the River
Who's walls cast a shadow of safety
On our proud men
Brothers of the clouds - The domain that touches the stars
That protects the favorite sons of gods
Who's walls tower above the sky - Farmers, Miners, Fishers and all other
Proud Family of workers
Brothers of the clouds
Everyone living in the same Fortress - The domain that touches the stars
That protects the favorite sons of gods
Who's walls tower above the sky - Once there were two tribes
Now only one great city remains
The city of great men
Of Brothers of the clouds
Written by an anonymous OG member of Sky City
- The Domain That Touches The Stars
Banner

"Union of the Setting Sun"
Banner Recipe
Gallery
Above is the construction of the Mob farm near the city center, unnamed. While finished in-game, Chroniclers did not have a chance to take a screenshot of it.

Image of the sign, now lost, signifying the unification of the East and West skybases.
Image of the crowd at the Third meeting
The crowd during meeting five, after the "raid."
lmao
Residents:
Participant Number: | Skin: | Occupation | Notes |
Participant 724 | Skeleton in a suit | Main Leader for first 12 Sessions. | Part of the refugees who made it to the promised land. |
Participant 877 | Pancake face with blue hoodie |
| Part of the refugees who made it to the promised land. Built the original staircase to |
Participant 543 | Ocelot | High Level Miner | Part of the refugees who made it to the promised land. Built the original staircase to Skycity. Got Skycity its first iron. |
Participant 431 | White head, purple face, gray swirl cothes | Farmer? | Part of the refugees who made it to the promised land. |
Participant 463 | Gray hoodie, black pants | Farmer? | Part of the refugees who made it to the promised land. |
Participant 214 | Purple hoodie, blue sleeves | High Level Miner | Part of the refugees who made it to the promised land. He, 118 and 543 went on many expeditions to get iron and diamond with guards. |
Participant 528 | Brown hair, suit, red tie, peach pants | None | Part of the refugees who made it to the promised land. |
Participant 180 | Brown hair, White hoodie, black pants, white shoes | High Level Blacksmith, Leader for 15 minutes in session 13. | Part of the refugees who made it to the promised land. Didn't want to lead. |
Participant 535 | Red shirt, jeans, brown boots, long brown hair | Part of the refugees who made it to the promised land. | |
Participant 625 | Red | Part of the refugees who made it to the promised land. |
Notes:
Population is probably inaccurate due to the amount of people within Skycity, making it hard for Chroniclers to judge.
Resident List may be inaccurate due to migration, wanders, traders, raiders etc.