Skycity
A skybase civilisation formed from three groups of Tundra refugees who followed the glorious sun to the promised land |
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History
Session 1 A
Skycity was settled duringOn the Firstfirst day afterday, a group of 13 left spawn and found forest and grassland away from the tundra, forming what would become the Western Settlement of Skycity over a lake
TwoOn the second day, two other groups had settled to the east and to the south. On the fourth night, Player_571,571, the Captain of the 'New Hill Fort' group, who had first settled on the hill above the lake Skycity is built over,over before building what would become the Eastern settlement of Skycity, went to the Western Settlement to propose the two skybases confederateconfederate. into.
However, Thethe Western Settlement did not however have a clear leader. To make sure the West was fairly represented 571 appointedacclaimed Participant_724724 to be the leader of the Western Settlement. The Southern Settlement united together with Eastern and Western Settlements afterwards, and was then abandoned due to constant attacks from mobs. As all of the settlers were huddled together in separatetheir sky-bases to make it through the night, the now unified settlement was baptised "Skycity".
On the sixth night 6 the Western settlement's leader and blacksmith Participant_571571 was killed by Player_907.907. A Kill On Sight order was then decreed, as punishment for these crimes.
As Day 1 session A was winding down, Skycity's population shot up to 26 players.
Session 1B
When Day 1 session B started, the population quickly exploded to around 35-40, later peaking at 4545. beforeThe decliningwave againof dueimmigration toworsened the food &and tool shortages, and athe hostpopulation oflevel otherproved difficulties.to be unsustainable. This createdpersistent many problems due to the new need of food, whichdestitution forced 724 and 571 to call the first meeting of Skycity. This meeting formedled to the appointment of ministers andwho directed new players to separated jobs. MinistersMinistries for all classes were created, with one head for each.
EvenDespite with their best efforts,this, Skycity didn't managecontinued to reachfail foodto quota forfeed its populace, leading to athe Second meeting of Skycity, Initiatedinitiated by 571 and latter joined by 724. MultipleSome suggestionsParticipants tosuggested raid were publicly suggested,raiding, but werethe metidea withwas largelargely oppositionopposed. fromInstead, the populace of Skycity. This meeting did lead to the construction of a large mob farm, both to deal with resource shortages, especially string, & to reduce mob spawning rates around the city at night.
The mob farm wasbegan constructedconstruction byunder 101 and later by 877 to get string for fishing rods in response to a growingimprove food issue with the large influx of players.security.
Session 2A
During session 2A, the third meeting was called by 571 and 724 to take a headcount and strategize. They counted the population at twenty. They emphasized the need to improve Skycity's food security.
Participant_831Iron, Gold, Redstone and Lapiz began to be extracted in greater quantities this session. Skycity entered the iron age when their blacksmith's 180 "Gold" was able to create iron armour. Thanks to the creation of a bucket, Participants 775, 581, and 626 expanded Skycity;s agricultural capacities, creating a steady supply of bread. 831 expanded the sugarcane farm below Skycity. Participant_822822 was close to becoming a trained healer but fell through a poorly constructed part of the base and perished.perished, Participantresetting "Alexander" nominated himself to take on the role of trainee healer but disappeared. progress.
At some point during the session, 571 and 724 both disappeared, leaving a deputy in charge.
Skycity received visitors from other civilization's. They heard tell of a 'Monkey Kingdom' from one of these diplomats, which archivists can deduce is the nation of Pitsberg. One visitor to Skycity had an enchanted iron chest plate, and reported his civilization possessed an enchantment table, he was also holding what he claimed was a sharpness 3 sword, he also showed the sky city his God bow, that he claimed to have power 4, unbreaking 3, flame, and mending.
Iron, Gold, Redstone and LapizShifts were obtained during this session by a very hot and cool miner.
Skyciv entered the iron age when their Blacksmith's Participant_180 and Participant "Gold" was able to create iron armour (from a very hot and cool miner). Thanks to the creation of a bucket, Participants 775, 581, and 626 successfully made significant steps towards expanding the agricultural capacities of Skycity, creating a steady supply of bread for the people of Skycity.
Shifts where given to each guardsmanguardsman, to either protectpatrol the entrance,gate, gofarms, into theor mines (protecting a very hot and cool miner),. orParticipant help957 withwas theexiled creationfor his violent tendencies. Skycity received visitors from other civilizations, hearing tell of the farms.'Monkey Kingdom,' Pitsberg. One visitor to Skycity reported his civilization possessed an enchantment table, and held what he claimed was a Sharpness III sword, as well as a God bow.
Session 2B
757 and 571 went to diplomatic mission in Greenhil. After the talks between Pitsberg, Greenhil, and SkyCity in the Greenhil chancery, the three cities entered a defensive pact. Plans were drafted to build a skyway between the cities to better facilitate trade and further interactions, and work began swiftly.
985 was left in charge, calling the fourth meeting of Skycity to direct an increase in mining. "The Baby Zombie Incident" took place in this session,place, leading to multiple deaths, including of the head farmer 755. The farmersFarmers wereremained not set back significantly however,productive, and three healers were able to start making bandages thanks to highly productive sugar cane farms.
The very hot and cool miner unfortunately died and lost level 3 mining but a different very hot and cool miner got to level 3
757 and 571 went on a diplomatic mission to Greenhil and Pitsberg and a defense treaty was created between the three.
A bridge between Sky City and Greenhil was created.
Toward the end of the session 10 Men from chickenheimChickenheim and roughlya 7party from Black sheep showedarrived, upquestioning duerumours toSkycity belief in Sky City wantingwanted to attack them,them. SkySkycity Citydenied declinedthe thisrumours, and peace was brought among the three civilizations. 757 called the fifth meeting to reassure the populace they were at peace, and the sixth to debrief. 985 was appointed as deputy leader.
Economy
Skycity had a rudimentary subsistence economy as of the end of session 1.
At the end of session 2, Skycity had some-what productive wheat and sugarcane farms, as well as limited but productive livestock farms with Sheep, Chicken and Cows. The economy was still based largely on the pooling of resources, and communal guild buildings began to be constructed. SuchSkycity asremained primitive compared to neighbours.
The dense population allowed for progression and industry, although dependent on good food security. Because of the Auraindustrious Farmersnature Guildof Headquarters, Mob Grinder Builders Guild, Blacksmithing Guild and Guardsmen Guild, Despite thisSkycity, the Skyinhabitants Cityhad isaccess stillto verya primitive.wide array of amenities.
Government
Participant_571 was acclaimed the leader of the 'New Hill Fort' group who created the Eastern Skycity by Participant_626 during their escape from the Tundra before the construction of New Hill Fort. The larger Western Skycity's leader was appointed by the leader of 'East' group's 'leader' to be Participant_724.
Despite leaders being in place, both groups were deliberative, decentralized and loosely organized, relying on community bonds and mutual generosity, rather than strict leadership.
When Skycity was officially founded, 724 & 571 were acclaimed as co-leaders, as a guiding hand between the two primary settlements.
During the First large meeting of Skycity, ministers were divided, and jobs were dispersed between old and new players within the city. ByThe ministry system was unstable due to the thirdprecarity meeting,of survival, but by the systemend of ministriesthe hadsecond largelysession, brokenit down.was functioning.
Main Leaders: 571 724 |
985 96 | Miner Leader:
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Builder Leaders: 935 (osha) 101 (leader) | Blacksmith Leader: 180 | Healer Leader: 822 |
Guard Leader: 463 871 (Vice) | Farmer Leader: 775
581, 626 (Deputies) |
Foreign Affairs
Skycity is a connected part of World 2's diplomatic community. Skycity has an open policy to outside Participants, as is typical of large sky base civilizations where policing all members is difficult. Skycity has concerned itself largely with domestic affairs as of session 2.
Just before the end of Session 1 the Participant_463 and Participant_571 lead an expedition of 5 players into the lands of Greenhill with which they established formal and positive relations. By the end of session 2, a bridge of allyship had been created between the two Civilisations, and a defensive pact signed.
In Session 2B, a formal embassy of Black Sheep Island was established in Skycity.
Skycity has a defensive pact with Pitsberg.
The arrival of ten well-armed full enchanted iron Armor Participant's from Chickenheim sent panic through Skycity, and rumours of a raid spread. Peace was reaffirmed between the civilisations, however.
Military
The "Military" Is officially commanded by Participant_463, leading a small force of guardsmen.
Culture
The Skycitizens, though a rudimentary civilization, have showed a tendency towards pacifism, generosity, and an openness to wanderers.
Most skycitizensSkycitizens stay within the refuge of the city and rarely wander out. The sky platform ensures a safe space for its inhabitants away from mobs, or so they'd like to think. The rustle and bustle of the city necessitatenecessitates the use of either text chatwriting or finding anprivate isolatedareas areafor toconversation, speak with others. Otherwise,for it's often hard to hear or be heard within the swarm of voices. The dense population isn't all that bad though. Many people allow for many forms of progression and industry, although this may be their downfall due to the short amount of food. Because of the industrious nature of this nation, the inhabitants have access to a wide array of amenities.
Since there is always some project going on, the average skycitizenSkycitizen is always busybusy... .Or should be, anyway.
Banner

"Union of the Setting Sun"
Banner Recipe
Gallery
Above is the construction of the Mob farm near the city center, unnamed. While finished in-game, Chroniclers did not have a chance to take a screenshot of it.

Image of the sign, now lost, signifying the unification of the East and West skybases.
Image of the crowd at the Third meeting
The crowd during meeting five, after the "raid."
Notes:
Population is probably inaccurate due to the amount of people within Skycity, making it hard for Chroniclers to judge.