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Geography

The Whole

During Trial 1, players inhabited a temperature part of the world, with many plains, taiga, and forest biomes extending to the south and west from the spawn area.
To the west and north was an ocean with various islands, both hilly and flat, dotted throughout. Of particular note was the mycelium island to the north of the spawn area.
To the north-west were warming biomes, with a jungle then a desert. However, these were not settled heavily during the trial.

Session_5_Aug_13_2025_3.png

Map by discord user Nimi.i which encompasses the majority of the world as explored by players in Trial 1. Players spawned in and around the taiga biome to the left of the center island of this map. [add a marker to the map]


Origin Hills (Grand Delta)

The Origin Hills is the spawn region of trial 1, with a dense spruce taiga blanketing most of the area. Sweet berries, towering spruce, and ferns cover the podzol soil. Animals are a rare sight, but the Grand Delta that feeds from the West River is full of salmon. The terrain consists of dramatic hills, such as the Grand Hill in the east of the taiga. Even more theatrical are the delipidated remains of Berrywood Commune, rarely visited by players since their collapse, and the Skyland society's old base. On the eastern shore of the spawn region, the ruins of Berrytown and Capital Hill sit at the mouth of the Capital River, likewise abandoned and grim.


The South

Following the river inland and south from the spawn leads to a mostly plains region. This wide, open area is abundant with small ponds, oak, birch, small flowers, and wildlife. On the side of the West River is the Dead Horse Basin, a flat area at the foot of a small mountain range containing the large settlement of Dead Horse. Beneath the basin and mountains, a massive dripstone cavern system, ravine, and multiple small caves lie beneath the surface. While many caves close to the settlement have been lit, the large cavern still remains a spawning ground for hoards of mobs which occasionally erupt from the surface for prey.

Further south from the basin, the West River ends in a small bay, meeting with the smaller Capital River from the ocean. Here, there is a temperate forest biome with oak, birch, and tall flowers and grass.

Eastward the plains reach the Capital River, which connects to the eastern shore of the spawn region and the Brightiom Delta. Here, the settlement of Fort Red Berry lays.


The West River

The West River is a major waterway running north-south on the western side of the known world. Initially inhabited by Skyland / Loft and the Berrywood Commune at its northern terminus, the civilization of Dead Horse now lies on the river's southwestern bank. It comprises part of the Brighton Delta, flowing from the Dead Horse Basin (from which also springs the adjacent Capital River) into the Eastern Sea. It was discovered by player 802 on session 1.


The Eastern Seaboard

East of the spawn continent is a vast deep ocean with multiple sites of settlement. Immediately from the shore of the continent, the wealthy federation of Marinas sits on an artificial island of mostly cobblestone and a spruce tree farm. This nation lays claim to other built islands like the Lakeside and Marinas Temple, as well as the natural island of Northern Marinas. Other, smaller skybases and platforms hover over the shallows- many abandoned and only frequented by travelers or thieves. Drowned frequently spawn from the depths and slowly march towards player settlements and unfortunate travelers.

Further east into the ocean, the true archipelago begins with two temperate islands: Loup Land and Turtle Island. Loup Land is a stable and settled nation with an abundant wolf population in addition to the imported livestock from the continent. Turtle island to the immediate north is connected by a wooden bridge, with a grand casino, cathedral, nether highway, and guardsman camp. This island has a unique sea turtle colony, as well as an imported mooshroom herd.
North of these islands is the large Birch Island. The island is barren of any human activity save for a mysterious ring of torches discovered by a Loup Land expedition. Sheep and pigs were sighted wildlife.

In the north of the archipelago are two exotic mushroom islands: Mycelia and The Jestocracy. Mycelia is the larger and southernmost of these islands, having a modest population. The Jestocracy has fewer inhabitants, but a rapidly developing farm. These islands both have massive mushrooms sprouting from the mycelium soil and mooshroom cattle endemic to the biome. Hostile mobs do not spawn in this biome at all(save for the drowned in the ocean), making the island a safe haven for player development.


Brightiom Delta

Situated northeast of the Deadhorse Basin and the capital river and directly south of the Eastern Seaboard is the Brighton Delta. A net of river endings flowing north to the Eastern Seaboard mostly untouched by players. The briefly active settlement of Brighton sits on the northern island of the delta, almost entirely forgotten. Directly west of the delta and on the boarder with the rest of the South, the rugged town of Fort Red Berry sits along the shoreline.
The area itself is composed of plains hills and temperate forest, interrupted by streams and ponds. Tall grass and livestock are occasionally found.