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the scale and description

Type 1 (skybase)– Skybase

  • Description:Description: DuringCivilizations this stage participants usually groupcluster in skybases and surviverely offheavily fishing.on fishing for survival.
  • Jobs:J*bs: ThereFew areprofessions onlyexist; aprimarily fewbuilders, tradespeople that exist at this point, notably builders and minersminers, and farmers.
  • Technology:Tech: OnlyLimited ato fewbasic stone tools exist at this point.tools.

Type 2 (agrarian)– Agrarian

  • Description:Description: DuringFarming thiscommunities stageestablish thewalled civilization has built walls around their farmsenclosures and isbegin startingmoving toaway movefrom outskybases.
  • Jobs: ofFarmer their(Lv. skybase.1), Builder (Lv. 2), Miner (Lv. 1), Blacksmith (Lv. 1).
  • Technology: Stone tools and bricks are common.common; charcoal becomes a staple resource.

Type 3 – Early Iron Age

  • Description:J*bs: farmerThe first iron is mined, enabling new professions and modest expansion.
  • Jobs: Farmer (lvlLv. 2), Builder (Lv. 3), Miner (Lv. 2), Blacksmith (Lv. 2), Healer (Lv. 1), builderLibrarian (lvl 2), miner (lvlLv. 1) blacksmith (lvl 1).
  • Technology:Tech: Stone tools, stone bricks, charcoal.


    Type 3 (early iron age)

    Description: During this stage miners have obtained their first bits of iron.
    J*bs: farmer (lvl 2), builder (lvl 3), miner (lvl 2) blacksmith (lvl 2), healer (lvl 1), librarian (lvl 1)
    Tech: stone tools areremain common,standard, fewbut iron tools exist,appear. bandages,Bandages and most redstone related blocks canbecome be crafted.available.

Type 4 (late ironLate age)Iron Age

  • Description:Description: During this stage iron is common and most guards/miners have ironIron tools and armor.
    J*bs: farmer (lvl 3), builder (lvl 4), miner (lvl 3) blacksmith (lvl 2), healer (lvl 1), librarian (lvl 1), journeyman (lvl 1)
     Tech: iron toolsarmor are common,widespread among guards and miners; diamond tools existemerge but areremain fewrare.
  • Jobs: inFarmer numbers,(Lv. most3), Builder (Lv. 4), Miner (Lv. 3), Blacksmith (Lv. 2), Healer (Lv. 1), Librarian (Lv. 1), Journeyman (Lv. 1).
  • Technology: Iron equipment dominates; advanced iron related recipes canbecome be accessible.
    crafted.

Type 5 (post scarcity)Post-Scarcity

  • Description:Description: During this stage foodFood and raw materials are common.abundant. RationsCitizens arereceive given outrations and the common citizen has access to full iron toolsgear, andwhile armor.large Large superficial buildconstruction projects aretake constructed,shape. andCrafters craftersappear, are unlocked removing theeliminating food barrierbarriers fromto craftingcrafting. and tools start being mass produced. (this is a transitionThis stage betweenbridges typeType 4 and typeType 6)6.
  • Jobs:J*bs: farmerFarmer (lvlLv. 4), builderBuilder (lvlLv. 5), minerMiner (lvlLv. 4), blacksmithHealer (extinct), healer (lvlLv. 2), librarianLibrarian (lvlLv. 2), journeymanJourneyman (lvlLv. 2).
  • Technology: Mass production begins; blacksmiths vanish as a profession.

Type 6 (industrial)– Industrial

  • Description:Description: During this stage the first autoAutomated farms start appearingemerge (autoe.g., chicken farms, mob grinders, auto crop farms)automation). Farming declines as a profession. Builders, miners, and j*bshealers likedominate.
  • Jobs: farmers start going extinct. The most protected trades become builder, healer and miner
    J*bs: farmerFarmer (partiallynearly extinct), builderBuilder (lvlLv. 5), minerMiner (lvlLv. 5), blacksmithHealer (Lv. 3), Librarian (Lv. 3), Journeyman (Lv. 3).
  • Technology: Automated production drives rapid growth.

Type 7 – Post-Industrial

  • Description: Full automation of resources (e.g., automated livestock, crop, and mob systems). Manual labor nearly disappears.
  • Jobs: Farmer (extinct), healerBuilder (lvl 3), librarian (lvl 3), journeyman (lvl 3)

    Type 7 (post industrial)

    Description: During this stage all resources that can be automated have been automated (auto chicken farms, auto melon farms, mob grinders).
    J*bs: farmer (extinct), builder (lvlLv. 5), minerMiner (lvlLv. 5), blacksmithHealer (partially extinct), healer (lvlLv. 4), librarianLibrarian (lvlLv. 4), journeymanJourneyman (lvlLv. 4). Blacksmiths exist only in limited or specialized forms.


  • Technology: Civilization reaches complete automation of essential needs.