the scale and description
Type 1 (skybase)– Skybase
- Description:
Description:DuringCivilizationsthis stage participants usually groupcluster in skybases andsurviverelyoffheavilyfishing.on fishing for survival. - Jobs:
J*bs:ThereFewareprofessionsonlyexist;aprimarilyfewbuilders,tradespeople that exist at this point, notably builders and minersminers, and farmers. - Technology:
Tech:OnlyLimitedatofewbasic stonetools exist at this point.tools.
Type 2 (agrarian)– Agrarian
- Description:
Description:DuringFarmingthiscommunitiesstageestablishthewalledcivilization has built walls around their farmsenclosures andisbeginstartingmovingtoawaymovefromoutskybases. - Jobs:
ofFarmertheir(Lv.skybase.1), Builder (Lv. 2), Miner (Lv. 1), Blacksmith (Lv. 1). - Technology: Stone tools and bricks are
common.common; charcoal becomes a staple resource.
Type 3 – Early Iron Age
- Description:
J*bs:farmerThe first iron is mined, enabling new professions and modest expansion. - Jobs: Farmer (
lvlLv. 2), Builder (Lv. 3), Miner (Lv. 2), Blacksmith (Lv. 2), Healer (Lv. 1),builderLibrarian (lvl 2), miner (lvlLv. 1)blacksmith (lvl 1). - Technology:
Tech:Stonetools, stone bricks, charcoal.Type 3 (early iron age)Description: During this stage miners have obtained their first bits of iron.J*bs: farmer (lvl 2), builder (lvl 3), miner (lvl 2) blacksmith (lvl 2), healer (lvl 1), librarian (lvl 1)Tech: stonetoolsareremaincommon,standard,fewbut iron toolsexist,appear.bandages,Bandages and most redstonerelatedblockscanbecomebe crafted.available.
Type 4 (late– ironLate age)Iron Age
- Description:
Description:During this stage iron is common and most guards/miners have ironIron tools andarmor.J*bs: farmer (lvl 3), builder (lvl 4), miner (lvl 3) blacksmith (lvl 2), healer (lvl 1), librarian (lvl 1), journeyman (lvl 1)Tech: iron toolsarmor arecommon,widespread among guards and miners; diamond toolsexistemerge butareremainfewrare. - Jobs:
inFarmernumbers,(Lv.most3), Builder (Lv. 4), Miner (Lv. 3), Blacksmith (Lv. 2), Healer (Lv. 1), Librarian (Lv. 1), Journeyman (Lv. 1). - Technology: Iron equipment dominates; advanced iron
relatedrecipescanbecomebeaccessible.crafted.
Type 5 (post– scarcity)Post-Scarcity
- Description:
Description:During this stage foodFood and raw materials arecommon.abundant.RationsCitizensarereceivegiven outrations andthe common citizen has access tofull irontoolsgear,andwhilearmor.largeLarge superficial buildconstruction projectsaretakeconstructed,shape.andCrafterscraftersappear,are unlocked removing theeliminating foodbarrierbarriersfromtocraftingcrafting.and tools start being mass produced. (this is a transitionThis stagebetweenbridgestypeType 4 andtypeType6)6. - Jobs:
J*bs:farmerFarmer (lvlLv. 4),builderBuilder (lvlLv. 5),minerMiner (lvlLv. 4),blacksmithHealer (extinct), healer (lvlLv. 2),librarianLibrarian (lvlLv. 2),journeymanJourneyman (lvlLv. 2). - Technology: Mass production begins; blacksmiths vanish as a profession.
Type 6 (industrial)– Industrial
- Description:
Description:During this stage the first autoAutomated farmsstart appearingemerge (autoe.g., chicken farms, mob grinders,autocropfarms)automation). Farming declines as a profession. Builders, miners, andj*bshealerslikedominate. - Jobs:
farmers start going extinct. The most protected trades become builder, healer and minerJ*bs: farmerFarmer (partiallynearly extinct),builderBuilder (lvlLv. 5),minerMiner (lvlLv. 5),blacksmithHealer (Lv. 3), Librarian (Lv. 3), Journeyman (Lv. 3). - Technology: Automated production drives rapid growth.
Type 7 – Post-Industrial
- Description: Full automation of resources (e.g., automated livestock, crop, and mob systems). Manual labor nearly disappears.
- Jobs: Farmer (extinct),
healerBuilder (lvl 3), librarian (lvl 3), journeyman (lvl 3)Type 7 (post industrial)Description: During this stage all resources that can be automated have been automated (auto chicken farms, auto melon farms, mob grinders).J*bs: farmer (extinct), builder (lvlLv. 5),minerMiner (lvlLv. 5),blacksmithHealer (partially extinct), healer (lvlLv. 4),librarianLibrarian (lvlLv. 4),journeymanJourneyman (lvlLv. 4). Blacksmiths exist only in limited or specialized forms. - Technology: Civilization reaches complete automation of essential needs.