List of changes in the CivLabs Plugin
This is a list of the vanilla mechanics changed in the CivLabs plugin. This list probably doesn't include every change, but should have most of the important ones.
Players
Hunger and Health
- Natural Regeneration is disabled. Healing can be done with bandages or blessed food, both crafted by a Healer
- Downed system: upon reaching 0 health due to PvP, players get put in a "downed" state. Healers can use a bandage to revive them, or if high enough level can pick up downed players and move them somewhere else. While downed, players cannot move.
- Hunger rate is greatly increased
- Idle hunger rate is around 1 half hunger bar every minute
- Walking increases this by 25%, sprinting 15×, and swimming 75×.[1][NEEDS IN-GAME VERIFICATION]
- Crafting costs hunger in addition to resources
- Eating a variety of foods gives better saturation than eating the same food (new to trial 2)
- Some food sources are changed:
- Dried Kelp has a 1/5 (?) chance to poison you when eaten
- Sweet Berry bushes have a chance to hurt you when picking the berries
- Crops require direct sky access to grow. However, torches can still provide the light level requirement.
- Crops have a chance to fail harvest, in which nothing is returned for breaking it. Higher levels of Farmer reduce the chance of failure. The chance of failing a harvest with Farmer level 0 is very high.
Crafting
- Blaze rods and Nether Wart are craftable by Healers using new recipes
- Smithing templates are craftable by Librarians via a new recipe
- Rail crafting gives 64 instead of 16 rails when crafting (?)
- Many recipes are now class-specific
- Tools and Armor (except wooden tools) can only be crafted by Blacksmiths
- Certain food items are only craftable by Farmers
- Most brick-type blocks and Redstone components are craftable only by Builders
- Books are only made by Librarians (?)
Tools and Armor
- Armor is much more protective (?)
- Many types of ore are only able to be mined by Miners (Coal being the exception)
- Crossbows have increased projectile velocity
Communication/In-game Information
- Chat is local with a range of 32 blocks
- Every player is given a random number as their username upon joining the server
- Player names are color-coded according to their class
- There is no player locator bar
- Client-side coordinates are randomly scrambled, as to prevent coordination outside of the game
- The tab list doesn't show players
Misc
- Beds can only be assigned to one person, and have to be broken to be reassigned
The World
Generation
- Water sources are not infinite, they do not regenerate when adjacent to other water sources.
- Besides mob spawners, structures don't generate. This excludes many items from being obtainable and makes the End dimension inaccessible.
Mobs
- Mobs are much faster with much higher health, and hit much harder (4x as much damage during the day, 10x at night)
- During the night, mobs can break blocks (unless those blocks are reinforced with iron or copper or are a brick-type block)
- Mobs can see much further, even being able to pathfind through walls in many cases.
- Some mobs and NPCs will not spawn (some in part to lack of structures) including Wither Skeletons, Villagers and Wandering Traders, Breezes, and Allays.
- Curing a Zombie Villager does not result in a Villager.