List of changes in the Civlabs Plugin
This is a list of the vanilla mechanics changed in the civlabs plugin. This list probably doesn't include every change, but should have most of the important ones.
Players
Hunger and Health
- Natural Regeneration is disabled. Healing can be done with bandages or blessed food, both created by Healer
- Hunger rate is greatly increased
- Crafting costs hunger in addition to resources
- Eating a variety of foods gives better saturation than eating the same food (new to trial 2?)
- Some food sources are changed:
- Dried Kelp has a 1/5 chance to poison you when eaten.
- Sweet Berry bushes have a chance to hurt you when picking the berries
- Crops require direct sky access to grow.
- Crops have a chance to fail harvest, in which nothing is returned for breaking it. Higher levels of Farmer reduce the chance of failure.
Crafting
- Blaze rods and Nether wart are craftable by Healers using new recipes
- Smithing templates are craftable by Librarians by a new recipe
- Rail crafting gives 64 instead of 16 rails when crafting (?)
- Many recipes are now class-specific
- Tools and Armor can only be crafted by Blacksmiths (except wooden tools)
- Certain food items are craftable only by Farmers
- Most types of Bricks and some other blocks are craftable only by Builders
- Books are only made by Librarians (?)
Tools and Armor
- Armor is much more protective (?)
- Many types of ore are only able to be mined by Miners (coal is the exception)
- There is no player locator bar
Misc
- Chat is local with a range of 32 blocks
- Every player is given a random number upon joining the server
- Beds can only be used by one person, and have to be broken to be reassigned. This means no community beds
- Crossbows have increased projectile velocity
The World
Generation
- Water sources are not infinite, they do not regenerate when adjacent to other water sources.
StructuresBesides mob spawners, structures don't generate. This excludes many items from being obtainable and makes the End dimension inaccessible.
Mobs
- Mobs are much faster, tankier, and hit much harder (4x as much damage during the day, 10x at night)
- During the night, mobs can break blocks (unless those blocks are reinforced with iron or copper or are a brick-type block)
- Mobs can see much further, even through walls in many cases.
- Some mobs will not spawn (some in part to lack of structures), for example: wither skeleton, villagers, breezes, and allays. In particular, curing a zombie villager does not result in a villager.
- There no wandering traders.