List of changes in the Civlabs Plugin
This is a list of the vanilla mechanics changed in the civlabs plugin. This list probably doesn't include every change, but should have most of the important ones.
Players
Hunger and Health
- Natural Regeneration is disabled. Healing can be done with bandages or blessed food, both created by Healer
- Hunger rate is greatly increased
- Crafting costs hunger in addition to resources
- Eating a variety of foods gives better saturation than eating the same food (new to trial 2?)
- Some food sources are changed:
- Dried Kelp has a chance to poison you when eaten
- Sweet Berry bushes have a chance to hurt you when picking the berries
- Crops have a chance to fail harvest, in which nothing is returned for breaking it. Higher levels of Farmer reduce the chance of failure.
Crafting
- Blaze rods and Nether wart are craftable by Healers using new recipes
- Smithing templates are craftable by Librarians by a new recipe
- Rail crafting gives 64 instead of 16 rails when crafting (?)
- Many recipes are now class-specific
- Tools and Armor can only be crafted by Blacksmiths (except wooden tools)
- Certain food items are craftable only by Farmers
- Most types of Bricks and some other blocks are craftable only by Builders
- Books are only made by Librarians (?)
Tools and Armor
- Armor is much more protective (?)
- Many types of ore are only able to be mined by Miners (coal is the exception)
- There is no player locator bar
Misc
- Chat is local with a range of about 30-50 blocks
The World
Generation
- Water sources are not infinite, they do not regenerate when adjacent to other water sources.
- Structures don't generate. This excludes many items from being obtainable and makes the End dimension inaccessible.
Mobs
- Mobs are much faster, tankier, and hit much harder
- During the night, mobs can break blocks (unless those blocks are reinforced with iron or copper or a brick-type block)
- Mobs can see much further, even through walls in many cases.
- Some mobs will not spawn (some in part to lack of structures), for example: wither skeleton, villagers, breezes, and allays. In particular, curing a zombie villager does not result in a villager.
- There no wandering traders.