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List of changes in the Civlabs Plugin

This is a list of the vanilla mechanics changed in the civlabs plugin. This list probably doesn't include every change, but should have most of the important ones.

-Mobs are much faster, tankier,

Players

Hunger and hit much harder
-During the night, mobs can break blocks (unless those blocks are reinforced or a brick-type block)
-Mobs can see much further, even through walls in many cases
-Armor is much more protective (?)
Health

  • -Natural Regeneration is disabled. Healing can be done with bandages or blessed food, both created by HealersHealer

    -Water

  • Hunger sourcesrate areis notgreatly infinite,increased
  • Crafting theycosts dohunger notin regenerate when adjacentaddition to other water sources.
    resources
  • -Crops have a chance to fail harvest, in which nothing is returned for breaking it. Higher levels of Farmer reduce the chance of failure
    -
  • Dried Kelp has a chance to poison you when eaten
    -
  • Sweet Berry bushes have a chance to hurt you when picking the berries

Crafting

  • -Blaze rods and Nether wart are craftable by Healers using new recipes
    -
  • Rail crafting gives 64 instead of 16 rails when crafting (?)
    -
  • Many recipes are now class-specific

    • -Tools and Armor can only be crafted by Blacksmiths (except wooden tools)
    • -Certain food items are craftable only by Farmers
    • -Most types of Bricks and some other blocks are craftable only by Builders
    • -Books are only made by Librarians (?)

Tools

  • Armor is much more protective (?)
  • -Many types of ore are only able to be mined by Miners (coal is the exception)

    -Hunger


The rateWorld

Generation

  • Water issources greatlyare increased
    -Craftingnot costsinfinite, hungerthey indo additionnot regenerate when adjacent to resources

    other water sources.

  • -Structures don't generate. This excludes many items from being obtainable and makes the End dimension inaccessible.

Mobs

  • Mobs are much faster, tankier, and hit much harder
  • During the night, mobs can break blocks (unless those blocks are reinforced with iron or copper or a brick-type block)
  • Mobs can see much further, even through walls in many cases

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