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List of changes in the Civlabs Plugin

This is a list of the vanilla mechanics changed in the civlabs plugin. This list probably doesn't include every change, but should have most of the important ones.

-Mobs are much faster, tankier, and hit much harder
-During the night, mobs can break blocks (unless those blocks are reinforced or a brick-type block)
-Mobs can see much further, even through walls in many cases
-Armor is much more protective (?)
-Natural Regeneration is disabled. Healing can be done with bandages or blessed food, both created by Healers

-Water sources are not infinite, they do not regenerate when adjacent to other water sources.
-Crops have a chance to fail harvest, in which nothing is returned for breaking it. Higher levels of Farmer reduce the chance of failure
-Dried Kelp has a chance to poison you when eaten
-Sweet Berry bushes have a chance to hurt you when picking the berries

-Blaze rods and Nether wart are craftable by Healers using new recipes
-Rail crafting gives 64 instead of 16 rails when crafting (?)
-Many recipes are now class-specific

-Tools and Armor can only be crafted by Blacksmiths (except wooden tools)
-Certain food items are craftable only by Farmers
-Most types of Bricks and some other blocks are craftable only by Builders
-Books are only made by Librarians (?)

-Many types of ore are only able to be mined by Miners (coal is the exception)

-Hunger rate is greatly increased
-Crafting costs hunger in addition to resources

-Structures don't generate. This excludes many items from being obtainable and makes the End dimension inaccessible.