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Free City of SleepyTown

The Free City of SleepyTown is (as of session one) a small sky-base in a plains biome next to a small lake. Their name comes from the fact that they got a bed for all their members in session 1.

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Population

1724

Head of Government

NoneShepherd

Government type

CommuneTribal Council

Demonym

Albanian

Session Founded

Session 1A

(if applicable)session dissolved

N/A


History

Early in session one, a player known as "Shepherd" established a solitary skybase next to a lake after escaping the desert. During the next two days, two separate groups of players would arrive seeking aid and decide to settle here. The cramped skybase would slowly grow, and the group gathered sheep to make beds, being careful not to die until every person had a bed of their own. At the end of session one, the group would finally decide on the name SleepyTown for their nation, and the people within would be called Albanians. During session 2 a player named "Ash" was tasked to go recruit and guide lost souls at spawn so that they could come to Sleepytown and become productive citizens and benefit from fitful sleep. They also entered the Iron Age with the slow adoption of Iron armor and tools.

As of session 3 the Sleepytown has accepted migrants into their region and started founding sister colonies such as Fort Tough.

Economy

The Albanian economy is a mixed economy, with trade allowed internally, but ultimately the Commune's decisions take precedent. Jobs are primarily up to the citizens' choice, however, should a need arise or a job be too saturated, one is expected to fulfil or rescind that duty. If something is needed by someone, it would be gathered by others who could get it. The plans for resource collection were determined communally every night with the priority of leveling up specialists so that the civilization could progress technologically.

The main industries are sugarcane and wool, but with the recent level advancements of the Commune's blacksmith "Vulki" and the main miner "Knight" the production of iron based items is increasing rapidly with most of the town projected to be fully armored by the end of the third session and hopefully starting to enter the diamond age.

Government

No official government exists as of session one. "Shepherd" is held in high regard, but power is equal among members, with matters of importance voted on.

Amusingly there is a community complaints board that was recently installed, but it has thus far been ignored.

In Session 3 Shepherd was elevated to head of state, with chief facilitator ash and home secretary Vulki. They are tasked with coordinating the direction of the civilization and making agreements with other civilizations. Under them class guild leaders run the day to day matters of state.


Foreign affairs

SleepyTown has begun negotiating trade deals with neighboring civilizations to exchange their surplus beds for iron and leather. There also has been some discussion of creating a regional confederation to facilitate trade and compensate for the different strengths and weaknesses of the civilizations in the region.

Fort Tough is the first sister colony founded under the guidance and protection of Sleepytown.

Military

Currently, the small group is defended by a player known as "Balance", but no formal military exists.

Culture

There exists a ritual to end each session sleeping in a bed, waiting for the server to close.

Banner

No Banner exists for SleepyTown currently

Put any images related to the nation here, adding captions for context where necessary.