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Exodus


"Exodus" was a medium-sized islander civilization on a mushroom island known as "Exodos" in World 3/Trial 4 of the Specialization Experiment (else called Savanna Prime).

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Population

~15-16

Head of Government

N/A

Government type

Anarchy

Demonym

Exodian

Session Founded

Session 1

(if applicable)session dissolved

Session 16N/A


History

Session 1:

Exodus spawned as a Caravan of players migrating south from the Savanna spawn-area of world 3, eventually ending up on a small wooden artificial ocean base off a stony coast near a jungle. Exodus stayed there for the first 3 nights before one of its members, Participant#919, discovered the existence of nearby Mushroom islands (Spec. Firefly Island). The discovery was then shared with the remaining Exodian group, which instigated the abandonment of the ocean base and a second migration to what would be the northernmost of the two islands -- Exodos Island.


Session 2:

Members of Exodus were invited by Fungaian members to join an election on the neighboring island. Although unaware of the growing tension between members of Firefly Island and Fungaia, the Exodians declined upfront, noting concerns about the Fungaians referring to Exodus as a "state" to Fungaia's "country" if they were to participate. Towards the end of the session, Fungaia held the election, and some Exodians attended the election as witnesses.

Aside from Firefly Island, some other travelers joined Exodus as well. However, the growing population found that they were becoming fairly cramped, and so the decision was made to expand the land before thinking of accepting any more people.

Population: 14-15?

Session 3:

Population: 15-16?

Session 4:

Actions were made to expand the island using grass blocks and dirt to build a pen for sheep. Between Session 3-4, two new houses (3 total) were built along with a second, floating, farming section. The houses accommodate 2-5 people and Exodians can sign their name in-front to live there. Each one is equipped with 2 stories.

Economy

Exodus' mooshroom cows are its main export, and it freely trades them to those who are willing to trade their own resources in return.

  • Day 1-2: The strong sense of community between the members of Exodus meant everything was shared without issues. Some minor trading was done with outside nations.

Government

  • Day 1-2: It is still currently communally run, with decisions being taken by an informal vote and discussion, if necessary. An example of this occurred towards the end of Session 2, with all present members discussing and finalizing a trade with a player from the "red desert" (currently unclear if it is a place name, or another civilization). (I think he meant mesa, which is on the far north west side of the map)

Foreign affairs

Day 1: Exodus considers itself allies or "friends" with Firefly Island, and on neutral to positive terms with Fungaia.

Day 2: A traveler from Exodus found the nation of New Bridge Valley, and contact was made on friendly terms. Diplomatic overtures aimed at acquiring mooshroom cows have begun, but not been carried out.

Military

Rundown on how Exodus handles military policy:

  • Day 1: Exodus currently has no major incentive to have a organized military. While Drowned were an issue, the threat mostly disappeared after a short wall was installed to prevent drowns from beaching onto the island. There were talks between the community what to do with the immigrants of Firefly Island, which numbered in 2-4. They decided to let them in as long as no raiding occurred. "A second healer and a miner would be nice." - Player 192, "Grassman".
  • Day 2:

Culture

- The Mooshroom Cow: A staple of Exodus ' prize resource and de-facto "leader" as of Sesson 2. Coined by Player 923 (Monokuma) during the election discussion with Fungaia.

Banner

Purple banner with White Saltire.

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High divinity of Exodus, Mr. Mush

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Stormy View of EXODUS Island at the end of Session 4, Day 2.

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EXODUS Island Session 3, Day 2.

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EXODUS Island Session 4, Day 2. Firefly Island (Fungaia) in the background.