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Geography

The Whole

During Trial 1, players inhabited a temperature part of the world, with many plains, taiga, and forest biomes extending to the south and west from the spawn area.
To the west and north was an ocean with various islands, both hilly and flat, dotted throughout. Of particular note was the mycelium island to the north of the spawn area.
To the north-west were warming biomes, with a jungle then a desert. However, these were not settled heavily during the trial.

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Map by discord user Nimi.itomzitiger which encompasses the majority of the world as explored by players in Trial 1.0. Players spawned in and around the taigadesert biome to the leftright of thewhat centerwould islandbecome ofLumber this map.Coast. [add a marker to the map]


OriginThe HillsSpawn (GrandDesert

North Delta)of the "Australia" badlands, this area is the most common place to spawn. Lumber Coast lies in the south-western region of this desert. The lack of food and shelter made the desert a hostile and unforgiving spawn during the early sessions before players founded settlements elsewhere. Scattered pillars of rubble used for pathfinding can be seen across the dunes meant to guide new players. Rabbits serve as the only wildlife.

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Desert Well at the Coast | Wayfinding Pillar


Australia

South of the Spawn Desert and of Lumber Coast is a large badlands mesa that encompasses the spawn radius. Some players only refer to the badlands as "Australia", while others use it to refer to the whole spawn continent. Containing a river and a rumored lake and island further east, no known large settlements have developed in the badlands of Australia, and the region is mostly used for harvesting terracotta. North of the badlands, the Spawn Desert contains Lumber Coast.

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Border Between Spawn Desert, east of Lumber Coast | Hermit's Moat


The Promised Land

The OriginPromised HillsLand is a large coastal savannah biome in the spawn region of trial 1, with a dense spruce taiga blanketing mostsouth of the area.known Sweet berries, towering spruce, and ferns cover the podzol soil. Animals are a rare sight, but the Grand Delta that feeds from the West River is full of salmon. The terrain consists of dramatic hills, such as the Grand Hill in the east of the taiga. Even more theatrical are the delipidated remains of Berrywood, rarely visited by players since their collapse,world, and the Skyland society's old base. On the eastern shore of the spawn region, the ruins of Berrytown and Capital Hill sit at the mouth of the Capital River, likewise abandoned and grim.


The South

Following the river inland and south from the spawn leads to a mostly plains region. This wide, open area is abundant with small ponds, oak, birch, small flowers, and wildlife. On the sidehome of the WestPromised RiverLand and Beach Town nations. The area is composed of spacious flat tracks of land interrupted by small cliffs and hillsides. To the Deadsouth, Horsetemperate Basin,forests aand flatsmall arealakes atbreak up the footsavannah. of a small mountain range containing the large settlement of Dead Horse. Beneath the basin and mountains, a massive dripstone cavern system, ravine, and multiple small caves lie beneath the surface. While many caves closeDue to the settlementdistance havefrom beenworld lit,spawn, the largestrength cavernof stillhostile remainsmobs in the Promised Land is higher and they pose a spawningsignificant ground for hoards of mobs which occasionally erupt from the surface for prey.

Further south from the basin, the West River endsthreat in adark smallareas. bay,Native meetingwildlife withinclude thechicken, smaller Capital River from the ocean. Here, there is a temperate forest biome with oak, birch,pigs, and tallsheep.

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Coastal flowersSavannah andnear grass.

EastwardBeach theTown plains| reachBridge theat CapitalSouthern River, which connects to the eastern shore of the spawn region and the Brighton Delta. Here, the settlement of Fort Redberry lays.Forest


The WestCentral RiverSea

The WestCentral RiverSea is aan major waterway running north-south on the western side of the known world. Initially inhabited by The Skylands/Loft and the Berrywood Commune at its northern terminus, the civilization of Dead Horse now lies on the river's southwestern bank. It comprisesessential part of the majority of civilizations. It is the sea east of BrightonThe DeltaPromised Lands, flowingwest fromof Australia, and south of "The Jungle." It is used by many players to quickly travel between nations. A few bridges have been built across this sea to make navigation and travel between nations more accessible.

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Warm Reef at Sunset


The Jungle

North of the DeadCentral HorseSea Basin (from which also springslies the adjacentlush Capitalcoastline River)and dense interior of the jungle biome. A plethora of settlements/nations have formed in this region due to the abundance of resources. The waterfront extends both further north into the EasternJungle Sea.Gulf It was discovered by player 802 on session 1.


The Eastern Seaboard

East of the spawn continent is a vast deep ocean with multiple sites of settlement. Immediately from the shore of the continent, the wealthy federation ofbetween Marinas sits on an artificial island of mostly cobblestone and a spruce tree farm. This nation lays claim to other built islands like the Lakeside and Marinas Temple, as well as the natural island of Northern Marinas. Other, smaller skybases and platforms hover over the shallows- many abandoned and only frequented by travelers or thieves. Drowned frequently spawn from the depths and slowly march towards player settlements and unfortunate travelers.

Further east into the ocean, the true archipelago begins with two temperate islands: Loup Land and Turtle Island. Loup Land is a stable and settled nation with an abundant wolf population in addition to the imported livestock from the continent. Turtle island to the immediate north is connected by a wooden bridge, with a grand casino, cathedral, nether highway, and guardsman camp. This island has a unique sea turtle colony, as well as an imported mooshroom herd.
North of these islands is the large Birch Island. The island is barren of any human activity save for a mysterious ring of torches discovered by a Loup Land expedition. Sheep and pigs were sighted wildlife.

In the north of the archipelago are two exotic mushroom islands: MyceliaMadagascar and Duckland and eastward into a lagoon housing smaller states like Elpida and Sanctuary. The Jestocracy.shoreline Myceliaitself is themostly largerclear and southernmostlevel ofdue theseto islands,player havingactivity aremoving modesttrees population.and Theflattening Jestocracyfarmland, has fewer inhabitants, but a rapidly developing farm. These islands both have massive mushrooms sprouting fromwhilst the myceliuminterior soilforest is still densely wooded with natural food sources like cocoa and mooshroommelon. cattle endemicDue to the biome.distance Hostilefrom mobsworld do not spawn in this biome at all(save forspawn, the drownedstrength of hostile mobs in the ocean),Jungle makingis thehigher islandand they pose a safesignificant haventhreat forin playerdark development.


Brightiomareas. Delta

SituatedWildlife northeastinclude ofcows, thepigs, Deadhorseparrots, Basinchicken, and theelusive capitalocelot. river and directly south of the Eastern Seaboard is the Brighton Delta. A net of river endings flowing north to the Eastern Seaboard mostly untouched by players. The briefly active settlement of Brighton sits on the northern island of the delta, almost entirely forgotten. Directly west of the delta and on the boarder with the rest of the South, the rugged town of Fort Redberry sits along the shoreline.
The area itself is composed of plains hills and temperate forest, interrupted by streams and ponds. Tall grass and livestock are occasionally found.


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Unsettled Jungle