The Seamen
This right here is the official page for the Seamen, edited and created by its' leader. Updates on its' history will be provided as time goes on. This is a WIP, so do be vary of major changes. The Seamen are an Event 2 faction, with their center set in The Axes, a floating ship settlement. Growing, yet mighty, located on a Savanna island not too far away from spawn. Its citizens are hardworking, its industries - rapidly developing. |
|
History
The starting hours of The Axes can be characterized with one word - chaos. Since the world's spawn was a barren desert with numerous monsters and little useful resources, the founding parents - Applesauce and the Cyclops were struggling with constant death, loss, and subjects that were less intelligent than the fish they fed on. The seas played a large part in the Axes' early survival, as they fed themselves almost exclusively by fishing. By the end of Session 1A, the Axes' Seamen Town consisted of a tiny platform made of a mix of dirt, sand, diorite and loose planks that was surrounded by monsters.
[ The Axes' population at their lowest point hit around 3 people.]
[Written by player 481]
The chaos of session 1A left spawn filled with many people from different origins. Some where from failing attempts at forming a civilisation, others had died before beds were secured. All these lost souls found Cyclops, making his return track from spawn to the Axes. As they reached the skybase, they found the waters filled with dozens of wooden axes, and chose to name themselves after this auspicious omen. This small group of six people began flourishing, making use of the high number of beds the Axes had acquired to mitigate the chaos. Nights were spend getting food from the sea, as during the day resources were collected to expend the base. This stability attracted other lost souls, growing its members to 10. During this time, infrequent visitors from other civilisations reached the Axes, forming the beginning of diplomatic relations, ending with the tentative trade and solidarity with Friendship Island.
[The Axes settlement by the end of S1B, note the massive sugarcane farm which extends a dozen blocks off screen]
[Continued by The Cyclops, edits welcome.]
The settlement grew steadily and made large progress in base-building and diplomacy, setting up diplomatic relationships and trading with many settlements around them, now having met the material needs of every single one of their citizens and ready to take on more. The sky base now grows into a structure that resembles a flying ship, and while progress is still going, it is much prettier than most bases around.
Economy
The Axes aren't particularly rich, but they are rapidly developing. They can boast a large sugarcane industry, talented blacksmiths, healers and miners as well as an underdeveloped animal industry.
Government
For now, the government is a Consensual Autocracy - one all-powerful leader - The Cyclops, at the helm. Though people's consent or at least a lack of opposition is needed for him to lead. He always clarifies that he is not a ruler, and not a "Sea King" as some people have chosen to call him. Future prospects include the implementation of the Consentcraft system of government.
Foreign affairs
The Axes have had littledecent contact with otherthe surrounding civilizations, but they did sendsending out trade and diplomatic expeditions to foreign lands like Twogypt (Egypt 2). They have, through the power of diplomacy, acquired significant amounts of sugarcane, and have taken Friendship Island's proposition of peace in exchange for said sugarcane.
Non-aggression pacts have been verbally described with Travelers' Island, Seven Boats and Twoypt.Twogypt.
Military
There is no official structure, however Applesauce stands asat the de-facto leaderhelm of the Army and Trading Force - the Seamen.Marines. The SeamenSeamen's Marines are highly trained in combat, raiding and skirmishing, as well as stealth and espionage. They are fairly well-equipped.
Culture
The Axes have a general pirate-like culture, valuing camaraderie, hard work and freedom.
Worship of the "Sea King" is disapproved by the supposed "Sea King", however continues happening.
The Seamen speak their own code language called Cant whenever it is needed for concealment, the flag of the settlement features text in this language. Shanties and pirate slang are in common day-to-day use.
Banner
HowNo toIn-game recreaterepresentation the national banner, and why it looks that way. PLEASE add instructions for how to createof the banner inexists gameright with a loom. If additional banners are used by this nation, please list them and what they are for.now.
Gallery
Put any images related to the nation here, adding captions for context where necessary.