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SweetWater

Surrounded by mountains, above a watery canyon ending a river.

Red sheep and a great determination to live.

(With good ambiance as well.)


Neighboring country : RedWater (down the river)



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Population

10-15

Head of Government

("Jun", manager)

Government type

?

Demonym

Sweeties

Session Founded

Session 1

session dissolved

N/A


History


Session 11A

(9.13)


SweetWater is a humble settlement created by 2 little groups coming together at spawn with the goal to survive night 1.

The first group, consisting of Orange, Jun, Patka, ... set off from spawn, and built a small skybase for Session 1A.
The second group, consisting of ... (robot voice mod person?) built a small sky-base, which combined with the first one.

The name was suggested by Orange for the abundance of sugarcane the civilization possessed early-game, and Session 1A held a brief vote for it, where they placed the sign commending it. The citizens of this civilization have been humorously named "Sweeties".

At the beginning of Session 1A, the second group's sky-base fell apart around the 3rd night, and only the first group's sky-base remained. Using the remains of their sky-base, Group 1 expanded and welcomed the stragglers who found their way back to an abandoned home. During this building phase, Group 1 struggled to expand due to lack of coordination, however, a tree farm appeared on the roof as well as multiple fishing spots. Signs were put on a wall with people's chosen names and jobs. The group's first self-appointed semi-leader was a player named Wired_398.

The settlement which was close to the Savannah biome spawn saw a great number of stragglers and refuges from other nations. Citizens of Sweetwater if they were lost agreed that they can find their home if they "follow where the sun sets" (though this has been proving to be unsuccessful).

Session 2

2B (9.13)

The initial semi-leader of the newly-made Sweetwater "Wired" was nowhere to be found, presumed dead. hence the player nicknamed Jun resumed the role of managing. While safe, the group was struggling to make great progress amidst the harsh conditions of the environment. Eventually however, the sky-base expanded to include a small farm, consisting of cows and brown sheep, which were later dyed red.

Sadly during this period, there was a great massacre that killed ~5 people and left many wounded. The massacre later called "The Great Drowned Massacre" involved a drowned running into the sky-base and killing many.

At the end of Session 2B, beds and stone tools were abundant and the plan of moving to an oceanic base called Nautilus was decided amongst the group.

Session 33A (9.14)

~please update~

Session 44B (9.18)

N/A

Economy

Nothing yet

Government

Session 1A semi-leader - Wired (MIA)

Session 1B "Manager" - Jun.

Foreign affairs

N/A

Diplomacy

RedWater = good

Military

N/A

Culture

Respect us and we respect you, our Nautilus are our love to give, having one is a sign of good view from SweetWater to you ❤

Banner

Not developed yet

Members

994 (Jun), 284 (Chimp), 076 (Orange)

----source: #map-discussion

(Nautilus circa session 2B)

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