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SweetWater

Now formally named "Nautilus" but still referred to as Sweetwater.


In the middle of the ocean, neighboring other civilizations and a stony coast.

Red sheep, a desire for peace and a great determination to live.

(With good ambiance as well.)





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Population

10-15

Head of Government

("Jun", manager)

Government type

?

Demonym

Sweeties

Session Founded

Session 1

session dissolved

N/A


History

SweetWater is a humble settlement created by 2 little groups coming together at spawn with the goal to survive night 1.

The first group, consisting of Orange, Jun, Patka, ... set off from spawn, and built a small skybase for Session 1A.
The second group, consisting of ... (robot voice mod person?) built a small sky-base, which combined with the first one.

The name was suggested by Orange for the abundance of sugarcane the civilization possessed early-game, and Session 1A held a brief vote for it, where they placed the sign commending it. The citizens of this civilization have been humorously named "Sweeties".

At the beginning of Session 1A, the second group's sky-base fell apart around the 3rd night, and only the first group's sky-base remained. Using the remains of their sky-base, Group 1 expanded and welcomed the stragglers who found their way back to an abandoned home. During this building phase, Group 1 struggled to expand due to lack of coordination, however, a tree farm appeared on the roof as well as multiple fishing spots. Signs were put on a wall with people's chosen names and jobs. The group's first self-appointed semi-leader was a player named Wired_398.

Session 1A semi-leader - Wired (MIA)

The settlement which was close to the Savannah biome spawn saw a great number of stragglers and refuges from other nations. Citizens of Sweetwater if they were lost agreed that they can find their home if they "follow where the sun sets" (though this has been proving to be unsuccessful).

Session 1B

The initial semi-leader of the newly-made Sweetwater "Wired" was nowhere to be found, presumed dead. hence the player nicknamed Jun resumed the role of managing. While safe, the group was struggling to make great progress amidst the harsh conditions of the environment. Eventually however, the sky-base expanded to include a small farm, consisting of cows and brown sheep, which were later dyed red.

Sadly during this period, there was a great massacre that killed ~5 people and left many wounded. The massacre later called "The Great Drowned Massacre" involved a drowned running into the sky-base and killing many.

At the end of Session 1B, beds and stone tools were abundant and the plan of moving to an oceanic base was decided amongst the group.

Session 2A

During this period of time, word had spread about the red sheep leading to a lone raider with the number of 562 attacking the Sweetwater base, destroying their sheep farm. After this attack, the people of Sweetwater realized their home was too close to spawn and hastened their work to move to a new location.location, in the hopes of being safe.

During this time, Sweetwater have increased it's diplomatic efforts to spread it's message of peace. The leader of the Levant approached Sweetwater regarding a potential alliance. While the second in command, Jay_547 approached it's neighboring nation, Redwater, regarding an alliance to which they agreed.

Session 2B

The nation of Sweetwater had migrated to an oceanic base renaming themselves "Nautilus" (Though many still refer to it as Sweetwater).

The player named Omni_Man_102, a citizen of Nautilus, stole a iron chest-plate from the remains of Mycelia's leader after being killed by a phantom. The leader of Sweetwater brought 102 back to Mycelia to return the chest-plate as a sign of good faith.

Economy

Nothing yet

Government

"Manager" - 994 (Jun)
Right hand "Manager" & Diplomat - 547 (Jay)

Foreign affairs

N/A

Diplomacy

RedWater = Good
The Levant = Good
Mycelia = Good

Military

N/A

Culture

Respect us and we respect you, our Nautilus are our love to give, having one is a sign of good view from SweetWater to you ❤

Banner

Not developed yet

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