Seven Boats
This is the official page for the nation Seven Boats. This page was created by and is maintained by its faction leader, me. This page will receive regular updates as the event goes on, until either the nation or the event comes to a close. Please note that this page is a heavy work in progress, and is subject to major format and wording changes. The nation of Seven Boats is a medium sized tribe officially founded during the first session of Trial 1 by a pigman known as Ozi. Seven Boats is located on a savannah island(citation needed) just across from the nation of Twogypt, who are separated by approximately 100 blocks of water. Seven Boats is mostly known for its openness to outsiders. Due to the close proximity to spawn, all kinds of people will come to visit. Many wanderers fleeing the desert have found their home there | Flag of Seven Boats. made by wolf link.
|
History
*Session One*
The beginning of Seven Boats can be traced back to Session One of the Second Event. The people that were to become its first citizens were all spawned in a desert and nearby mesa, where several rivers cut across and provided means to grow crops and trees. Outside of the small patches of riverside grass, the rest of the terrain proved to be very dangerous, and prone to spawning dozens of various hostile mobs. A small sky base was created in one of these river valleys overlooking to protect from potential mob attacks. A few days passed, and other people would join on top of the sky base to fish and stay safe. Due to the resource scarcity of the desert, the people of the sky base eventually all agreed that they needed to migrate to a new land. The people organized themselves, preparing seven boats for their departure. When the sun rose the next day, everyone drove off the side of the sky base and into the water. Following the coastline of the river, the group would search for a new place to settle all day. Eventually, they came across a Savanah full of pigs, chickens, and cows. It was decided that it would be the perfect place to settle, and so they all disembarked on a tiny beach and began to build a new sky base.
-Image of the group preparing to disembark into the water in search of a new homeland-
It was during this time that the group began to transition themselves from a group of separate individuals into a state. Ozi was taking more charge of the group, while others took it upon themselves to sow fields, mine for materials, and other vital early-game tasks. While all of this was happening, it was discovered that there was a neighboring nation, called Twogypt, that was less than 100 blocks away from them across the river. Apprehension amongst the people of Seven Boats rose when they noticed the much larger size of their new neighbor. On top of all this, there was an incident not long after where some of Twogypt's citizens entered the sky base and began looking through chests. It is unknown if anything was actually taken, but people began to grow even more suspicious and fearful of this new neighbor being a hostile or rogue nation. On the night before Session One had concluded, concerns and plans were laid out to all the people. It was then when the nation of Seven Boats was officially created, with Ragged Pigman as its de-facto leader.
-Group photo of most of the people of Seven Boats prior to Session One ending-
*Session Two*
Session Two began at sunrise, which allowed Ragged Pigman and Trickster to sail across the waters to visit Twogypt. When they arrived at the settlement, they were informed that the faction leader of Twogypt was not online, but that there was a second in command that would be willing to talk. During the meeting, the assistant (who was being jokingly referred to as the Assistant Pharaoh) was asked if his nation had any plans for Seven Boats. The assistant told them that their primary diplomatic goal was to make peace with all neighboring nations, and that they would be more than happy to be friendly towards them. When asked about the potential thieving incident, the assistant admitted that he had no idea who could have done that, so the question was quickly dropped. The two sides agreed that peace was the best plan forward, and that it would be best if they stayed on their respective sides of the river. With the meeting concluded, the two envoys returned home and informed the rest.
Despite multiple server crashes and a small rollback, the people remained in good spirits. Roles were organized, plans were made for a city, and everyone had their role in society. It was at this time that our medic finally reached the level requirement needed to heal teammates, much to the joy of the people. Dog was also able to slay an enderman all by himself, and even snagged an ender pearl for his troubles, which he put on an item frame in the sky base. All was not well, however. Throughout the day, the nation was hammered by wave after wave of troubles. Thieves and vagrants were killing the medic over and over, resetting his progress every time. On top of that, one of the citizens went rogue for unknown reasons, and went on a brief killing spree before being dealt with. To help with the dangers of the world, it was decided that a wall needed to be constructed around a flat plot of land at the foot of the base that would become the grounds for the capital.
*Session Three*
Session Three was marked with a bustle of activity. Because everyone had been organized into a role to complete, things began to improve exponentially. The wall was completed, many new merchants visited, Seaman payed a visit to trade, the whole nation was full of activity. This was the first that the people had heard from Seaman since they had parted ways in the desert looking for a new homeland. And like Seven Boats, they had found their very own place to call home, where they too lived out of a grand sky base. Plans were laid out for an apartment building and the eventual deconstruction of the sky base. Near the end of the session, visitors from across the river informed us about a troubling development within their nation. They were planning to invade Seaman and completely eradicate them. According to them, Seaman was a pirate nation that had been harassing surrounding villages, and it was high time to deal with them. The people of Seven Boats conferred with each other, and it was decided that they would send their warrior class to help with the battle. With the negotiations complete, the server winded down for the time being.
*Session Four*
Though it had been several hours since the pervious session, intentions were still clear. After a failed counterattack from the Seamen, Twogypt set sail with Seven Boats to the enemy's capital with intent to eradicate anything that they found. This proved to be a massively successful raid. The entirety of the enemy forces were driven out or killed, and their beds were all destroyed. As far as anyone was concerned, the threat of piracy had been neutralized.
-Exterior of the city of the Seaman people, with various soldiers heading for home after victory-
-Aftermath of the battle. Note the items on the ground left behind by the defenders of the village-
After things on the server had winded down, activity in Seven Boats exploded. Further upgrades were added to the wall, the city apartment complex had finally been started, the official state flag made by Dog was adopted, and the government got an overhaul to better the lives of the people. Up until this point, a large sum of activities and projects were led by the chief Ozi. Everything from directing tasks, to trade deals with merchants, to foreign diplomacy. While this was a usable system early on, the scope of civilization had grown too vast to be handled easily. On top of that, there was a mounting pile of issues that would require a serious dedication of time and effort to complete, but this could not be done without causing other major issues to fester. Fearing the stagnation of both the nation and its people, Ozi decided that his power needed to be delegated to others to maximize efficiency. In the new system, each working class would be given a manager. Along with the rest of his fellow members in the class, the manager would be given a plot of land to build a headquarters. After this was done, Ozi told people that the best way to get things done was to consult these managers and their groups for help and/or resources. That way, if Ozi was outside of the nation for an extended period of time, people could still pursue their tasks given to them, and even personal ambitions should those arise. Besides the game-crippling lag in the latter half of the session and the unbearable noise of everyone being on top of each other in the capital during nighttime, it was a very productive and fruitful session.
-Meeting that inaugurated the creation of Scrapitalism. Session Four-
Economy
(Will add specific economic details later)
CLASS | PLAYERS |
guardsmen | Fair Knight, Knight, Wolf Link |
healer | |
builder | Purple |
blacksmith | Trickster |
miner | |
farmer | |
librarian | |
Government
This section will go over the two systems of governance, starting with the original.
In the old system, the primary powers of government lies in a loose chieftain system led by Ozi and Trickster. Though their power over others is theoretically absolute, it is expected that the leaders treat their people with due respect for their time and objectives. Outside the official government exists a multitude of unofficial leaders that lead their respective careers. They have no legal power over other citizens, so they rely on good nature and mutual cooperation amongst citizens that share the same career to get things done.
The only policy consistently enforced is the regulation of outsiders entering the sky base without some kind of permission. Even though almost everybody in the server is nothing but kind, there are still a fair bit of bad actors and murder hobos, some of whom have left scars on the people. To help combat this issue, it became common practice to bar foreign visitors from entering the sky base or opening any chests. That way, there would be no trace of doubt if any visitor had thieving intentions or not, to great affect. This is also the only policy directly responsible for player casualties. During the early days of the nation, a young player had payed a visit. He claimed that he was a merchant, and after some talking it was decided that he would be allowed to take a saddle home and bring back payment later. However, the kid made a habit of rummaging thought chests, so he was told firmly to stop and leave the sky base. As he was leaving the sky base, he attempted to spleef Ozi using the trapdoors at the base's entrance. When the attempt failed, Ozi drew his stone axe and slew him on the staircase.
The modern system, known colloquially as "Scrapitalism", was created on Session Four to accommodate for the increasing size and complexity of the nation. The offices of chief and right-hand-man were still in affect with all previous powers, but there were now deputies. These deputies were selected from among their respective professions (Ex: Medic become medic deputy) to oversee the assets and general management of their respective job. On top of this, each class was given a plot of land to build a headquarters. Now, when people need help with something class-specific, they can go directly to the people capable of the tasks without having to consult with the chief if it is not needed.
-When Scrapitalism got its name-
Foreign affairs
Seven Boats' foreign policy can be generally summarized as friendly. Merchants and foreign dignitaries often pass through the capital or stay the night, and they are always treated with respect. It is the stated goal of this strategy to establish friendly communications with all active communities in the known world, never intentionally starting conflicts or troubling traders. Many nations have introduced themselves, and while not everything about these enigmatic visitors can be understood or even fully recorded, the plan is to always let them leave with good feelings to the nation.
Seven Boats sits along a coastline littered with towns of all shapes and sizes. The most immediate neighbor is so close their fields are visible from the top of the wall; they are Twogypt. These people are long time friends, sharing a history going all the way back to the First Session. Coincidentally, both sides managed to build right next to each other when trying to find new homelands. Their friendship and hospitality is unrivaled by any other entity on the server. Both sides trade, offer help, and have even gone on military expeditions together.
-Picture of Twogypt during a meeting between leaders. ~Session Three-
North of Twogypt was the now defeated nation of Seaman. In earlier sessions, around seven of them had paid a visit to the capital. Though wary of such a large expedition at first, they insisted that they wanted nothing but peace and the ability to trade in peace. Ozi finally warmed up to their faction leader, and the two sides departed feeling quite good about the situation. Unfortunately, this was not to last. It was revealed that they were a pirate nation that had been raiding our ally. On top of that, Twogypt had requested for aid in their war against them. Spit between two sides, Ozi eventually decided to trust his oldest and truest allies' allegations, and march to war. After his nation had been scattered into the four winds, the leader of Seaman went to Seven Boats to ask for help surviving and rebuilding. He was instead told that the only gift he would receive was enough mercy to let him leave in peace and never show his face again.
Culture
The people of Seven Boats can best be described as collectivist, meaning that property is generally shared without much question or hesitation. The vibes of citizens are almost always positive, and it is always a joy to talk to them. People from Seven Boats also place a heavy emphasis on working and player interaction, which often leads to a lot of mutual cooperation and group projects sprouting up without the need of a supervisor. Lastly, there is a general consensus that the medic is either cursed or incredibly unlucky, as he has died more times than anyone else in the nation, which constantly resets his healer progression. At one point, he was even placed under house arrest until someone could forge a full set of iron armor for him, though this was mostly meant as a joke.
An old ritual that has since fallen on the wayside is the Calling of Sundown. When the sun fell to a point where it would soon become dangerous to be outside of the sky base, a citizen (usually Ozi) would start adamantly telling the others that night was fast approaching, and that everyone must return home. This was commonly followed by other people repeating the phrase to help spread the word. If there are people outside of earshot, it was expected that the announcer would run over to them to inform them of nightfall. Lastly, when everyone had made it to the sky base, the trapdoors would be armed and the front door would be close, sealing the people away until morning defeated most monsters. Since the completion of the wall, this practice has all but died out, but nonetheless is remains an integral part of early culture and history.
An emerging cultural movement/ government system called "Scrapitalism" is rising among the people. This shift is primarily sponsored and encouraged by Ozi, who is using it to help better organize the people and better citizens' lives. As a cultural feature, Scrapitalism is a combination of communal item sharing, reliance on government departments, and the rise of private property and greater individual freedom.
Banners
Flag created by a unknown stranger. Thanks!
Anecdotes
People of Seven Boats, feel free to add you personal stories here of fun of wild bits of adventure! You can also submit images to the gallery, and I will organize them as needed.
"A bit of a random story, but about halfway through the session, after the wall had been mostly complete, a creeper exploded in the sky base. The blast instantly killed the medic and Trickster, who had both been in the base to avoid such dangers. To top it all off, it also managed to nuke about three double chests, causing items to explode all over the ground. Two beds were also destroyed, which sent the entire village into crisis mode as they attempted to figure out whos bed was gone and needed to be replaced before they were killed by the onslaught of drowned zombies that were now plaguing the village" -Ozi, Session Three
"A minor incident occurred wherein a miner (Player 756 ) died to a baby zombie while collecting ore, he panicked and tried to dig a safety tunnel to get away but failed in that he forgot they could dig blocks. Later on he found his compatriots and continued to contribute." -John Minecraft, Session Three
Gallery
-Seven boats full of people prepare to launch from the top of their original sky base in search of new lands-
-Another angle of the migration readying itself for the journey ahead-


-Migration to wherever the river leads-


-Group photo of nearly every day one member after arriving at the savannah biome-


-Sky base during the midway point of Session Two-


-Inkarnate Map of the local country-


- Sky base. Session Three/Four-
-Our Medic giving me grey hairs by climbing high into the air with bamboo stalks. Session Three/Four.-
-The great hall of the Seamen after the battle-