Seven Boats
This is the official page for the nation Seven Boats. This page was created by and is maintained by its faction leader, me. This page will receive regular updates as the event goes on, until either the nation or the event comes to a close. Please note that this page is a heavy work in progress, and is subject to major format and wording changes. The nation of Seven Boats is a medium sized tribe officially founded during the first session of Trial 1 by a pigman known as Ozi. Seven Boats is located on a savannah island(citation needed) just across from the nation of Twogypt, who are separated by approximately 100 blocks of water. Seven Boats is mostly known for its openness to outsiders. Due to the close proximity to spawn, all kinds of people will come to visit. Many wanderers fleeing the desert have found their home there | flag of seven boats.
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History
*Session One*
The beginning of Seven Boats can be traced back to Session One of the Second Event. The people that were to become its first citizens were all spawned in a desert and nearby mesa, where several rivers cut across and provided means to grow crops and trees. Outside of the small patches of riverside grass, the rest of the terrain proved to be very dangerous, and prone to spawning dozens of various hostile mobs. A small sky base was created in one of these river valleys overlooking to protect from potential mob attacks. A few days passed, and other people would join on top of the sky base to fish and stay safe. Due to the resource scarcity of the desert, the people of the sky base eventually all agreed that they needed to migrate to a new land. The people organized themselves, preparing seven boats for their departure. When the sun rose the next day, everyone drove off the side of the sky base and into the water. Following the coastline of the river, the group would search for a new place to settle all day. Eventually, they came across a Savanah full of pigs, chickens, and cows. It was decided that it would be the perfect place to settle, and so they all disembarked on a tiny beach and began to build a new sky base.
-Image of the group preparing to disembark into the water in search of a new homeland-
It was during this time that the group began to transition themselves from a group of separate individuals into a state. Ozi was taking more charge of the group, while others took it upon themselves to sow fields, mine for materials, and other vital early-game tasks. While all of this was happening, it was discovered that there was a neighboring nation, called Twogypt, that was less than 100 blocks away from them across the river. Apprehension amongst the people of Seven Boats rose when they noticed the much larger size of their new neighbor. On top of all this, there was an incident not long after where some of Twogypt's citizens entered the sky base and began looking through chests. It is unknown if anything was actually taken, but people began to grow even more suspicious and fearful of this new neighbor being a hostile or rogue nation. On the night before Session One had concluded, concerns and plans were laid out to all the people. It was then when the nation of Seven Boats was officially created, with Ragged Pigman as its de-facto leader.
-Group photo of most of the people of Seven Boats prior to Session One ending-
*Session Two*
Session Two began at sunrise, which allowed Ragged Pigman and Trickster to sail across the waters to visit Twogypt. When they arrived at the settlement, they were informed that the faction leader of Twogypt was not online, but that there was a second in command that would be willing to talk. During the meeting, the assistant (who was being jokingly referred to as the Assistant Pharaoh) was asked if his nation had any plans for Seven Boats. The assistant told them that their primary diplomatic goal was to make peace with all neighboring nations, and that they would be more than happy to be friendly towards them. When asked about the potential thieving incident, the assistant admitted that he had no idea who could have done that, so the question was quickly dropped. The two sides agreed that peace was the best plan forward, and that it would be best if they stayed on their respective sides of the river. With the meeting concluded, the two envoys returned home and informed the rest.
Despite multiple server crashes and a small rollback, the people remained in good spirits. Roles were organized, plans were made for a city, and everyone had their role in society. It was at this time that our medic finally reached the level requirement needed to heal teammates, much to the joy of the people. pink was also able to slay an enderman all by himself, and even snagged an ender pearl for his troubles, which he put on an item frame in the sky base. All was not well, however. Throughout the day, the nation was hammered by wave after wave of troubles. Thieves and vagrants were killing the medic over and over, resetting his progress every time. On top of that, one of the citizens went rogue for unknown reasons, and went on a brief killing spree before being dealt with. To help with the dangers of the world, it was decided that a wall needed to be constructed around a flat plot of land at the foot of the base that would become the grounds for the capital.
*Session Three*
Session Three was marked with a bustle of activity. Because everyone had been organized into a role to complete, things began to improve exponentially. The wall was completed, many new merchants visited, Seaman payed a visit to trade, the whole nation was beaming with activity. This was the first that the people had heard from Seaman since they had parted ways in the desert looking for a new homeland. And like Seven Boats, they had found their very own place to call home, where they too lived out of a grand sky base. Plans were laid out for an apartment building and the eventual deconstruction of the sky base. A minor incident occurred wherein a miner (Player 756 ) died to a baby zombie while collecting ore, he panicked and tried to dig a safety tunnel to get away but failed in that he forgot they could dig blocks. Later on he refound his compatriots and continued to contribute. Near the end of the session, visitors from across the river informed us about a troubling development within their nation. They were planning to invade Seaman and completely eradicate them. According to them, Seaman was a pirate nation that had been harassing surrounding villages, and it was high time to deal with them. The people of Seven Boats conferred with each other, and it was decided that they would send their warrior class to help with the battle. With the negotiations complete, the server winded down for the time being.
*Session Four*
Though it had been several hours since the pervious session, intentions were still clear. After a failed counterattack from the Seamen, Twogypt set sail with Seven Boats to the enemy's capital with the intent to eradicate anything that they found.
Economy
CLASS | PLAYERS |
guardsmen | knight, wolf link |
healer | zombie |
builder | purple |
blacksmith | trickster |
miner | |
farmer | |
librarian | ozi |
Government
The primary powers of government lies in a loose chieftain system led by Ozi and Trickster. Though their power over others is theoretically absolute, it is expected that the leaders treat their people with due respect for their time and objectives. Outside the official government exists a multitude of unofficial leaders that lead their respective careers. They have no legal power over other citizens, so they rely on good nature and mutual cooperation amongst citizens that share the same career to get things done.
The only policy that is consistently enforced is the banning of outsiders from entering the sky base without some kind of permission. (add detail later)
Foreign affairs
Rundown on how the nation handles foreign affairs, and with who they are friendly with.
Military
Rundown on how the nation handles military policy.
Culture
The people of Seven Boats can best be described as collectivist, meaning that property is generally shared without much question or hesitation. The vibes of citizens are almost always positive, and it is always a joy to talk to them. People from Seven Boats also place a heavy emphasis on working and player interaction, which often leads to a lot of mutual cooperation and group projects sprouting up without the need of a supervisor. Lastly, there is a general consensus that the medic is either cursed or incredibly unlucky, as he has died more times than anyone else in the nation, which constantly resets his healer progression. At one point, he was even placed under house arrest until someone could forge a full set of iron armor for him, though this was mostly meant as a joke.
An old ritual that has since fallen on the wayside is the Calling of Sundown. When the sun fell to a point where it would soon become dangerous to be outside of the sky base, a citizen (usually Ozi) would start adamantly telling the others that night was fast approaching, and that everyone must return home. This was commonly followed by other people repeating the phrase to help spread the word. If there are people outside of earshot, it was expected that the announcer would run over to them to inform them of nightfall. Lastly, when everyone had made it to the sky base, the trapdoors would be armed and the front door would be close, sealing the people away until morning defeated most monsters. Since the completion of the wall, this practice has all but died out, but nonetheless is remains an integral part of early culture and history.
Banners
Anecdotes
People of Seven Boats, feel free to add you personal stories here of fun of wild bits of adventure! You can also submit images to the gallery, and I will organize them as needed.
"A bit of a random story, but about halfway through the session, after the wall had been mostly complete, a creeper exploded in the sky base. The blast instantly killed the medic and Trickster, who had both been in the base to avoid such dangers. To top it all off, it also managed to nuke about three double chests, causing items to explode all over the ground. Two beds were also destroyed, which sent the entire village into crisis mode as they attempted to figure out whos bed was gone and needed to be replaced before they were killed by the onslaught of drowned zombies that were now plaguing the village" -Ozi, Session Three
"A minor incident occurred wherein a miner (Player 756 ) died to a baby zombie while collecting ore, he panicked and tried to dig a safety tunnel to get away but failed in that he forgot they could dig blocks. Later on he found his compatriots and continued to contribute." -???, Session Three
Gallery
-Seven boats full of people prepare to launch from the top of their original sky base in search of new lands-
-Another angle of the migration readying itself for the journey ahead-

-Migration to wherever the river leads-

-Group photo of nearly every day one member after arriving at the savannah biome-

-Sky base during the midway point of Session Two-

Inkarnate Map