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Nowhere Land

Nowhere Land

Nowhere Land is a small nation settled near the Void Sea, between Sunfish Syndicate and Satan's Heaven.


Main Citizens:


Participant

NickName

Role

201


founder

586

'Red'

founder

670

'Dutch'/67

diplomat

46

'Forsit'

blacksmith

921

'Cache'/'Cat'

farmer



Nation Information

Population

7

Demonym

Nowherelanders

Session Founded

3

World/Trial

1


History

The foundation of Nowhere Land ( Session 3 )

The tale of Nowhere Land begins in Session 3, when the players 586 and 201 set forth across the vast desert surrounding the world’s spawn. Their journey led them to a forgotten sky base, a relic left by players long gone. They claimed the heights as their own and soon, others were drawn to their banner, and from those humble beginnings, the nation of Nowhere Land was born.

Slow Start ( Session 4 - 7)

Following its founding, Nowhere Land had a quiet and steady start. As a small nation, it struggled to reach higher-level classes, and securing enough food became a constant challenge.

Cactus Mountain ( Session 8)

In Session 8, Nowhere Land annexed the nation of Cactus Mountain after its collapse, including its sky base located in the middle of the desert near the world spawn. This annexation gave a much-needed boost to the morale of the Nowherelanders. Holding two sky bases now, they began to explore new opportunities.

One of these was establishing mob farms to collect valuable drops like gunpowder. This resource soon became the cornerstone of trade with Nowhere Land’s ally, Satan’s Heaven.

The Great Crusade ( Session 12)

During session 12, a group known as the Crusaders, was formed. The Crusaders, draped in the guise of holy zeal, struck down nation after nation. The Sunfish Syndicate, River Head, Dwarven Republic and many more were all reduced to memory in their wake. Their campaign eventually brought them to Promised Home, Akratia, where defenders stood their ground under the command of the general 690 from Akratia. Though the alliance of nations won the day, their victory was grim—the Crusaders’ coordination carved a heavy toll from their ranks.

For Nowhere Land, the war became opportunity. Among the chaos of the final battle, the player 670 turned to plunder rather than battle, scavaging untold riches from the smoke of Akratia. When seized by the Crusaders, he escaped death with a clever ruse, posing as nothing more than a humble merchant.

After 670 get back home, he quickly shared the spoils with the rest of Nowherelanders and told them of the Crusaders' defeat. Though Nowhere Land is now safe from the Crusaders, a plan started to form on 670's mind.

Aftermath ( Session 13-14)

With the Crusaders defeated, the world began to heal. Across the north, nations once shattered slowly started to rebuild. In Akratia, the alliance of defenders strengthened their victory by founding the First World Federation, hoping to secure peace after so much loss.

For player 670 of Nowhere Land, however, peace brought restlessness. Inspired by the wealth of Promised Home and driven by his own impulses, he began to devise a reckless plan—to destroy Promised Home itself. Making use of stockpiled gunpowder from mob farms, he planned to craft as much TNT as possible. He shared his plan with his fellow Nowherelanders 46, 586 and 921, and they all agreed , besides 586 who was a bit skeptical of the plan . 921 was sent to Promised Home to scout the lands for tnt placement while 46 and 586 stayed back to help 670 to gather more materials.

His secrecy did not last long. Somehow, a rumor about Nowhere Land planning to put its supply of gunpowders in use started to spread. Word reached 666, the leader of Satan’s Heaven, who decided to visit Cactus Mountain to investigate the claims himself.

Faced with this unexpected inspection, 586 panicked and hurriedly hid the gunpowder stockpiles to avoid suspicion. But when 586 later came back to check on the supplies, the gunpowder had mysteriously disappeared, stolen by unknown players.

Not long after, General 690 of Akratia uncovered signs of the scheme and confronted 670. He was questioned but ultimately released. With the stockpile gone and the plan exposed, the attempt to blow up Promised Home never came to fruition.

Economy

Nowhere Land’s economy faced challenges early on, as the small number of members made it difficult to reach higher-level classes. However, the situation improved significantly thanks to the wealth brought back by player 670 from the war. Nowhere Land's economy only thrived with the steady income from their mob farms, especially through trading gunpowder with their ally Satan’s Heaven.

Government

As a small nation, Nowhere Land does not have a formal government. Decisions are made collectively by its members, with each player having an equal vote in matters affecting the community.

Foreign affairs

Nowhere Land expanded its territory by annexing the peaceful nation of Cactus Mountain after its collapse. It maintains a key alliance with Satan’s Heaven, with whom it shares active trade and mutual support.

Military

Rundown on how the nation handles military policy.

Culture

Rundown on any art, propaganda, beliefs, customs, or rituals within the nation.

Banner

How to recreate the national banner, and why it looks that way. PLEASE add instructions for how to create the banner in game with a loom. If additional banners are used by this nation, please list them and what they are for.

Put any images related to the nation here, adding captions for context where necessary.