Glorious Carnation
A world 1 commune consisting of around 15-20ish people, set up in a savanna biome. This group security.
outsiders. Aside from one or two explorers, Carnation has searched and expanded little beyond their initial borders. | Note: Banner is not concrete, due to lack of ability, these are 2 suggested designs.
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History
The history of Carnation begins at the very beginning of the Trial 2. What would become Glorious Carnation was once two seperate groups, fleeing from the desolate desert of spawn. One group was guided by their conscience, the other guided primarily by a mute and deafened player, jokingly refered to as the "Mute Messiah". He was slain by the initial groups shortly after. Once having fleed from spawn, arriving at the savannah that would become their home, the two nomad groups found each other, and merged into the group that would become Carnation.
Initally setting up in a rudimentuary skybase, the group managed to maintain their high numbers by hunting local sheep within the area, and creating beds in order to ground themselves to the land. The primary ways the group fed themselves was through mass hunting, rudimentary farming and importantly "Reincarnation", the act of killing oneself to reset hunger and health. This is the origin of the name Carnation, Rein(carnation). The part "carnation" also is partially inspired by the word "carnage", due to their violent nature.
Aside from moving the inital skybase to be above the sea, to avoid excessive mobs during mornings and equal contact with other players,mornings, until session 1-3 this skybase was the primary hub of activity for the nation. However in session 3 they had moved entirely to a stonebrick hub with a large quarry beneath it. This hub design was primarily inspired by the conceptual image (by one of their members) below.
Until about session 3-4 Carnation had been in a blindspot of the explorers and mappers of the world, however, with the beginning of session 4, they had been put on a map, and their anonymity was now gone, theirand carnagethey was revealedbegan to quickly prepare for the world.consequences of this...
Economy
Carnation has a relatively good economic situation, with a steady supply of food from the farmers, and a good supply of building materials and ore from the miners and the quarry beneath their base.
The economy is managed, almost entirely by violence.vibes. Each class does their job according to what the currentbest strongestof playertheir says,ability, and resources that are needed are discussed and managed accordingly.
Government
Carnation'sCarnation membershas no formal government, most issues are governed by the strongest most violent person. At least 3 previous leaders have been assassinatedmanaged and replaced.discussed as a community, instead of being through executive individuals.
Foreign affairs
Carnation is an Isolationist nation, mostly keeping to themselves and being distrustful of the outside world. Carnation has sohad fardiplomats killedfrom mostthe peopleDwarves thatand Nautilus, but no treaties or agreements have interactedbeen made with them,them butas someof interactionssession were neutral; those mostly being trading affairs.4.
Military
TheyCarnation does not have ana incrediblyformal strongmilitary, militaryand only has 2~ guardmens used for mob defence, however all Carnatians are equiped with allfull theiriron membersarmour haveand weapons at leastall irontimes, armor,functioning andas theira guardsmen having diamond gear.milita.
Culture
Rundown on any art, propaganda, beliefs, customs, or rituals within the nation.
Other than being isolationist and having solidarity within the community, Carnatians have no "Culture" as of yet, except a sense of Carnatian Exceptionalism "Glorious Carnation is the Best Location".
Banner
Gallery
Image of all screenshoted members of Carnation. (Session varies)
Screenshot of all present Carnation Members in Iron Armor + Shields. (Taken Session 4)