Glorious Carnation
A world 1 commune consisting of around 15-20ish people, set up in a savanna biome. This group is incredibly hostile to anyone and everyone not within their ranks. They have tortured and killed several for information and fun. | Note: Banner is not concrete, due to lack of ability, these are 2 suggested designs.
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History
The history of Carnation begins at the very beginning of the Trial 2. What would become Glorious Carnation was once two seperate groups, fleeing from the desolate desert of spawn. One group was guided by their conscience, the other guided primarily by a mute and deafened player, jokingly refered to as the "Mute Messiah". He was slain by the initial groups shortly after. Once having fleed from spawn, arriving at the savannah that would become their home, the two nomad groups found each other, and merged into the group that would become Carnation.
Initally setting up in a rudimentuary skybase, the group managed to maintain their high numbers by hunting local sheep within the area, and creating beds in order to ground themselves to the land. The primary ways the group fed themselves was through mass hunting, rudimentary farming and importantly "Reincarnation", the act of killing oneself to reset hunger and health. This is the origin of the name Carnation, Rein(carnation). The part "carnation" also is partially inspired by the word "carnage", due to their violent nature.
Aside from moving the inital skybase to be above the sea, to avoid excessive mobs during mornings and equal contact with other players, until session 1-3 this skybase was the primary hub of activity for the nation. However in session 3 they had moved entirely to a stonebrick hub with a large quarry beneath it. This hub design was primarily inspired by the conceptual image (by one of their members) below.
Until about session 3-4 Carnation had been in a blindspot of the explorers and mappers of the world, however, with the beginning of session 4, they had been put on a map, and their anonymity was now gone, their carnage was revealed to the world.
Economy
Carnation has a relatively good economic situation, with a steady supply of food from the farmers, and a good supply of building materials and ore from the miners and the quarry beneath their base.
The economy is managed, almost entirely by violence. Each class does their job according to what the current strongest player says, and resources that are needed are discussed and managed accordingly.
Government
Carnation's members are governed by the strongest most violent person. At least 3 previous leaders have been assassinated and replaced.
Foreign affairs
Carnation kills anyone they come in contact with, andhas so far theykilled most people that have notinteracted failedwith once.them, but some interactions were neutral; those mostly being trading affairs.
Military
They have an incredibly strong military with all their members have at least iron armor, and their guardsmen having diamond gear.
Culture
Rundown on any art, propaganda, beliefs, customs, or rituals within the nation.
Carnation's only culture is carnage and death.
Banner
Gallery
Image of all screenshoted members of Carnation. (Session varies)
Screenshot of all present Carnation Members in Iron Armor + Shields. (Taken Session 4)