Glorious Carnation
A world 1 commune consisting of around 15-20ish people, set up in a savanna biome. This group is incredibly hostile to anyone and everyone not within their ranks. They have tortured and killed several for information and fun. | Note: Banner is not concrete, due to lack of ability, these are 2 suggested designs.
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History
The history of Carnation begins at the very beginning of the Trial 2. What would become Glorious Carnation was once two seperate groups, fleeing from the desolate desert of spawn. One group was guided by their conscience, the other guided primarily by a mute and deafened player, jokingly refered to as the "Mute Messiah". He was slain by the initial groups shortly after. Once having fleed from spawn, arriving at the savannah that would become their home, the two nomad groups found each other, and merged into the group that would become Carnation.
Initally setting up in a rudimentuary skybase, the group managed to maintain their high numbers by hunting local sheep within the area, and creating beds in order to ground themselves to the land. The primary ways the group fed themselves was through mass hunting, rudimentary farming and importantly "Reincarnation", the act of killing oneself to reset hunger and health. This is the origin of the name Carnation, Rein(carnation). The part "carnation" also is partially inspired by the word "carnage", due to their violent nature.
Aside from moving the inital skybase to be above the sea, to avoid excessive mobs during mornings,mornings and equal contact with other players, until session 1-3 this skybase was the primary hub of activity for the nation. However in session 3 they had moved entirely to a stonebrick hub with a large quarry beneath it. This hub design was primarily inspired by the conceptual image (by one of their members) below.
Until about session 3-4 Carnation had been in a blindspot of the explorers and mappers of the world, however, with the beginning of session 4, they had been put on a map, and their anonymity was now gone, andtheir theycarnage beganwas revealed to quickly prepare for the consequences of this...world.
Economy
Carnation has a relatively good economic situation, with a steady supply of food from the farmers, and a good supply of building materials and ore from the miners and the quarry beneath their base.
The economy is managed, almost entirely by vibes.violence. Each class does their job according to what the bestcurrent ofstrongest theirplayer ability,says, and resources that are needed are discussed and managed accordingly.
Government
CarnationCarnation's hasmembers noare formalgoverned government,by the strongest most issuesviolent areperson. managedAt least 3 previous leaders have been assassinated and discussed as a community, instead of being through executive individuals.replaced.
Foreign affairs
Carnation iskills ananyone Isolationistthey nation,come mostlyin keepingcontact to themselveswith, and beingso distrustfulfar of the outside world. Carnation has had diplomats from the Dwarves and Nautilus, but no treaties or agreementsthey have beennot madefailed with them as of session 4.once.
Military
Carnation does notThey have aan formalincredibly military,strong military with all their members have at least iron armor, and onlytheir hasguardsmen 2~having guardmensdiamond used for mob defence, however all Carnatians are equiped with full iron armour and weapons at all times, functioning as a milita.gear.
Culture
Rundown on any art, propaganda, beliefs, customs, or rituals within the nation.
OtherCarnation's thanonly beingculture isolationistis carnage and having solidarity within the community, Carnatians have no "Culture" as of yet, except a sense of Carnatian Exceptionalism "Glorious Carnation is the Best Location".death.
Banner
Gallery
Image of all screenshoted members of Carnation. (Session varies)
Screenshot of all present Carnation Members in Iron Armor + Shields. (Taken Session 4)