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Far Oasis

Far Oasis is a small base located in the taiga world, a spot of greenery and blue water surrounded by snowy taiga and frozen rivers.

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Population

~85 at the end, ~10 at highest

Head of Government


Government type


Demonym


Far Oasian

Session Founded

Session 1 (Day 1, s.A)

(if applicable)session dissolved


Never.


History

The History of the People of Far OasisOasis, wasas foundedwritten by Participant_668:


Where are the sacred music disks?

The people whom we lost that day,

Where are they now, where did they go?

The livestock have despawned by now,

The furnace banks have long gone cold.

There is now grass where grain once grew.


The sun will set behind the hills

With no-one home to greet its rise

Or build the stairway to the ground.

For we are in another place,

And still ourselves, despite what’s lost.

Still proud, still unified in heart.


However great their strength may be,

However many blades they wield,

We will destroy the enemy,

And they will never leave the field.

Our fire will thaw the Devil’s Sea,

The wound of Session Five now healed.


  • Composed by the historian 668 after the political mayhem of session 8


At the beginning of session 1, a smallband of travellers set out to follow the sunset, and journeyed west through the frozen ocean known on some maps as the Devil’s Ocean. Many people died or split off, and the group that migratedwould acrosseventually thefound iceFar spikesOasis tocomprised findfour goodplayers: land to settle down. Several travelers were lost along the way, but the final skybase was founded by players668, 72, 668, 425, and 207. PlayerThey 207 was lost when he died withoutreached a bed,taiga butbiome, Farand Oasisset hasup sincein gainedtheir first skybase to wait out the night. In that base, they made a fewblack morebed membersfrom black sheep, so they might take turns sleeping and dying and respawning to heal themselves and continue on their journey to what would become their home in sessionsa 1 and 2.

The name "Far Oasis" comes from the greenerypatch of thegreen sitewoodland surrounded by ice and snow,snow. 

Here, they also set up a skybase, though 207 would die before he had a bed, and fromwas not seen since. Towards the end of Session 1, they were joined by another player, though he appears to have left during the crashing issues at the beginning of Session 2. The name Far Oasis was chosen, for the hospitable nature of the land and because 72 found a Far music disk found by Player 72.disk. Another Far disk was found later on.on, Thisand this was seen as a good omen.


Session 2 saw the expansion of the skybase and the joining of 941. A wheat farm was made alongside a nearby pond by 668, and he also expanded the sugarcane farm along a nearby creek. The land was lit with torches and campfires, and Far Oasis prospered.


In Sessions 3 and 4, Far Oasis welcomed 968, 989, 753, and 350, who came from the east. They were led by 72 and 425, who went east to find new blood for the benefit of their land. In this time, many beds were made from spider string, as there were few sheep and many spiders. The skybase was expanded, and the farms were expanded, and in the pond a kelp farm was dug for the benefit of the leveling of the farmers. 668 established more sugarcane farms across the territory, so that if one were lost, the others might be spared, and 72 established a vineyard of glowberries, which were less harmful than sweetberries. The builders began to work with stone bricks, and the first ground construction was begun.

968 expanded the base, and banks of furnaces were built for the benefit of the miners, builders, and farmers, and the storage space was expanded and improved. A new bedroom was built for the safety of the beds and to guard from phantoms. Two traders visited from the east, and exchanged goods and news from the east. They learned that the people of the east told stories about “Western Cannibals”, for the west was mostly unknown to them. Later, a man in full iron armor came, and the people of Far Oasis were afraid because at that time, they had no iron, and were vulnerable. He left them in peace, and Far Oasis continued to prosper with the further expansion of the farms and the stockpiling of sugarcane, so that a healer might be leveled. 

The livestock pits were expanded, and the chickens and cattle were bred and culled and then bred and culled again, so that the people could eat meat and wear some items of leather. Iron was additionally smelted there for the first time, and a bucket was made for the benefit of agricultural endeavors, and a sugarcane farm was made on the roof of the skybase. At the end of Session 4, the sugarcane farm alongside the creek was found to have been ransacked and griefed, possibly by the man in iron armor who had previously visited them, for at this time, few knew about Far Oasis, and it was not known on the maps.


At the start of Session 5, the people of Far Oasis discovered that the world had been rolled back due to some issue, but they persevered and rebuilt, and the farms were expanded and harvested, and the new pastures were made and the livestock herded into them. Great works were planned, and the people were hopeful. Then came the raiders, one among them 831, in full iron, and with their swords they killed the people of Far Oasis and broke their beds. These were the subhumans, these were the enemies of civilized people who destroy for destruction’s sake. 668, 425, and 968 met at spawn, and regrouped with 72, who had been trading in the east. They returned to Far Oasis, and found that while many things were ransacked and looted, the raiders had also done strange things, and had rearranged those chests that they hadn’t looted. The farms were ransacked and the irrigation canals were destroyed. Many of the livestock had been slaughtered. The other members of Far Oasis were either not online, or were lost.

The refugees then went to Greenhill to shelter. It was a beautiful city, and the people of Greenhill were kind to the Far Oasians, and they were given blessed food, which they had not eaten before. They found that the people of Greenhill were also the enemies of the Cannibals, and there was a call to send an army of many nations to avenge Far Oasis and destroy the cannibals, and the refugees then went with soldiers of Greenhill as a scouting party to seek out their base and prepare for war. They set out southwards across the frozen sea to find them, and found what may have been a temporary base, recently inhabited.


In Session 6, the scouting party returned to Greenhill, for the cannibal stronghold was not found, only more ice. The refugees visited Pitsburgh and considered settling there, then returned to Greenhill. On their way, they stayed at the isle of Venice, and the people of Venice were kind to them and sheltered them through the night. On their return to Greenhill, a small corner was claimed as the refugee base of Near Oasis, where they considered their future. The cannibals then attacked Greenhill, and runners were sent to Sky City, and the people of Sky City aided the people of Greenhill in repulsing the cannibals. Thus, the Far Oasians fought the cannibals for the second time. Great bridges were established between the cities for the benefit of communication and defense, and people of Far Oasis helped the people of Greenhill in these tasks.


In Session 7, little happened. War was declared on the cannibals, but their location was still uncertain, and the people of Far Oasis assisted the people of Greenhill in their tasks, and readied themselves for war. All people feared that the cannibals were a powerful people rather than mere rabble, for they had diamond armor and weapons more powerful than any other people.


In Session 8, the city of Pitsburgh declared an empire to subjugate all peoples of the Green Belt, purportedly for the purpose of destroying the cannibals and improving infrastructure. Meetings between the heads of the settlements of the Green Belt were held at the meeting hall in Greenhill. The ruler of Pitsburgh, 22, was found confirmed to be severely drunk during these meetings, and renamed this notion as a “republic”, reportedly to save face due to backlash against his imperial ambitions. At least one person died during these meetings. 968, the builder, gained entry into the meeting hall, and thus Far Oasis was represented in the meeting hall. The people of Far Oasis did not trust the ambitions of 22, be they for an empire or a “republic”, and work was done to raise a refuge for themselves within Greenhill, so they might safeguard their beds and valuables and maintain their own furnace banks and storage, such that they could retain some independence as a group within the larger society of Greenhill, though they continued to work together with their hosts for the benefit of all.


At the start of Session 9, a terrorist attack on Greenhill and Far Oasis was thwarted when 247 attempted to put a lavacast over the city, and when 668 shot him down, he dropped a lava bucket. His bed was destroyed and he was killed. The beds of Far Oasis were broken, and the author of this history believes it could have been 247’s feeble attempt at revenge. The people of Sky City then called together an army of the people of Sky City and Greenhill to march into the southwest and fight the cannibals, and some of the people of Far Oasis went to Sky City to see if they had learned the location of the cannibal base. They had not. The cannibal base was not found, and yet the army of the two cities went out to the frozen southwest with no clear destination, ignoring the warnings of the people of Far Oasis. 668 returned to Greenhill to build the new base of Far Oasis, and 425 and 72 went with the army to see what they could find. They did not find the cannibal base, and half of the army was wiped out without a battle being fought.


Session 10 saw a series of terrorist attacks as 952 and 392 of Chickenheim attacked Pitsburgh, Greenhill, and Black Sheep, though Chickenheim denied culpability and asserted that the terrorists were “rogue agents”, which Chickenheim had in abundance. The Green Belt was at the brink of all-out war, though it was momentarily averted. Chickenheim offered some form of reparations, but this historian does not know if they upheld this pledge. 425 recovered some 21 blocks of TNT from the raiders. Additional raiders, including a returning 247, repeatedly griefed the outer territory of Greenhill, destroying beds and stealing whatever they could. Even the newly-constructed Far Oasis base in the outer territory was attacked. 72, a founding member of Far Oasis, chose to leave Greenhill and travel on his own, for the repeated attacks, lax punishment of the terrorists, and poor security made him unhappy with life in the increasingly hostile east. While many people of that land are good, many are destructive and animalistic, and these bad people suffer insufficiently for their crimes against the peace and prosperity of the land. As of now, the author of this history does not have faith in the fragile peace of the Green Belt, though he is resolved to defend the good people who took in the refugees of Far Oasis when they fled out of the west.


This historian was not present for Session 11, but it was reported to him that the mines of Greenhill were made safe, and that there was a glitch where items were destroyed upon death. A mob farm was raised over Greenhill, but it didn’t work very well. Otherwise, it was a typical session. 72 had apparently chosen to stay and had become a guardsman, and the historian heard this news from 72 and 968. However, this historian discovered that his bed had been broken and claimed by another player, so he broke it again and set his spawn there again. 72 acquired the music disk “Tears”, which he had won in combat.


In Session 12, the miners 679, 425, and 668 were slain by a chicken jockey. 668 and 425 continued to mine, while 968 worked aboveground as a builder in the outer settlement, and 72 continued to serve as a guardsman. The surface continued to suffer minor attacks, not by ideologically-driven terrorists but by simple-minded savages like 247, though nothing to the degree of Chickenheim’s bombing. There were rumors that the miners in the tunnels beneath Greenhill were declaring independence from the above settlement, but this was not true, and there was no such talk heard by this historian. Still, the leadership of Greenhill grew weary under the weight of barbarian raids and griefing, for as Greenhill lay so close to spawn and sat between many of the other major cities, it suffered many attacks. The people of that place did not give up, though; and the expansion area was built up by the builders, and the lower town of Greenhill was made beautiful, and the Embassy of Far Oasis was the most beautiful of all. Built in Sessions 9-10, it featured traditional Far Oasis spruce architecture with fortifications of stone bricks and an elegant roof of deepslate slabs. A crop of glowberries, the traditional crop of Far Oasis taken from the old vineyard during the flight to the east, grew in its basement. Despite the interruptions of the troglodytic “raiders”, the people of Greenhill and Far Oasis prospered, and in that session there was no war. All the people of Greenhill and Far Oasis gathered to take a screenshot, and then the people of Far Oasis gathered to take their own screenshot at the Embassy. At the closing of the session, all was well in Greenhill and Far Oasis.


This historian was not present for Session 13, but it was reported to him that Chickenheim once again had raided Greenhill and destroyed many things, then went to Pitsburgh and destroyed it too. The Upper City of Greenhill was greatly damaged, and the blacksmith, the healer’s house, and the storage area were destroyed, as were many beds.


It was spoken that Session 14 would be the end of the world. The gods played with the people of the Ice World like they were toys, and gave them more powerful weapons than had ever been known to that world so they might kill each other for the entertainment of the gods. Many beautiful places were destroyed, and the civilized world was turned upside down at the end of the world. The world was dwindling, and at its end, there were not half as many people as had been there at its beginning.

This historian, 668, made a pilgrimage to the Far Oasis of old, and he followed the sunset to the Cobbleroad, and he followed that road home. He crossed the Devil’s Sea as he had done before it bore that name. The trip took a day and a night, and when he reached the far shore, the sun was rising again. Once he arrived at Far Oasis, a wandering god and his guests visited him, and it felt to 668 as if his old home was inhabited once again. On his way back to Greenhill, he met a traveller who was seeking out the curious places, and he directed the traveller down the Cobbleroad to Far Oasis. He saw that the number of people in the world continued to dwindle. When he got back to Greenhill, there were very few people. He went to Sky City and Pitsburgh, but they were also emptied. The beasts from the pits of the earth walked on its surface.

668, 425, and several other people of Greenhill and Far Oasis hid beneath the earth, and they spoke of the world and reminisced on what would soon be gone. Then, the people of Greenhill and Far Oasis gathered in the meeting hall one last time, and the world ended with a brilliant sunrise.


Here ends the final chapter of the history of the people of Far Oasis, from their origins in the west to their new home in the east. This historian hopes that his writing may serve to elucidate the confusing events of the Ice World, and be a good resource to the future scholars who seek to unravel the history of this world and its people, and the stories woven from the threads of their aspirations and struggles alike.


Hu seo þrag gewat, genap under nihthelm, swa heo no wære.

How that time has passed away, dark under the cover of night, as if it had never been.

Economy


Government


Foreign affairs

After their migration, the people of Far Oasis worked closely with the people of Greenhill.

Military


Culture


Banner

Current banner: https://www.planetminecraft.com/banner/?b=1bybzb5gwgbgx

Banner design is currently not set in stone ^^

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The flag shows the oasis itself as a star / flower, with green symbolizing peace and prosperity being spread throughout the land (green was also chosen since it's the colour of the Far disc). The white is the snowy border of the oasis, and the black represents the vast outreaches of dangerous land surrounding the oasis.


Government


Foreign affairs


Military


Culture


Banner

Current banner: https://www.planetminecraft.com/banner/?b=1bybzb5gwgbgx

Banner design is currently not set in stone ^^

Untitled.png