Eastgard
Eastgard was a nation located in World 1, far to the east of spawn, it lacked any hierarchical systems and is organized communally. |
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History
Towards the start of session 1, ~15 people gathered towards the east of the central continent, collected a small amount of food and traveled away from the rest of civilization. Lacking sufficient resources, numerous participants perished on the journey, some giving up on making the trek back, the group reached a mountainside to stop for the night. Some went out to scout and others fished while most cowered in a skybase. Due to lack of food, the people of Eastgard began constructing farms within the skybase itself (a safety hazard that lead to many deaths due to the glitch of falling through the blocks).
Time would continue to pass, and the people of Eastgard would develop further, with large mining expeditions being undertaken throughout the sessions. As these were done, resources from the expeditions would be funneled into building secure walls on the surface to eventually leave the skybase. Upon the end of the third session, the people of Eastgard began to plan their greatest monument, a large castle/fortress that would stand proud and tall among the nations of the overworld.
Economy
Eastgards economy was primarily just dependent on the needs of the civilization at the time. If the Eastgarders had resources that they didn't need and a wandering trader offered to sell, then they would sell. If they wanted iron tools, they would go and gather the resources for it and the blacksmith (268) would make it. Everything was done communally, with a focus on leaderless unity.
Government
The governmental structure follows the economic system of leaderless unity. Eastgard possessed no formal government, and was organized in the manner of a commune, where its citizens contribute as they can, and take only what they need. The closest thing to a real government was the diplomat system, wherein two players (58 and 956) would act as diplomats for foreign negotiations. They had no power over any other player in the nation, but would represent the nation primarily as its heads, and would still relay information for Eastgarders to vote on.
Foreign affairs
Eastgard has had contact with Nowy Madagaskar, a small island nation, and has engaged in trade with them. Eastgard is also aware of a small settlement on a mushroom island.
Military
Eastgard possessedpossess a guardsman ofguardsmen level 3 (956)1+ and mostmany of the civilization wasindividuals armed within either full iron or partial diamond armor, with some obtaining full diamond who would be in the most consistent danger. armor.
Culture
The people of Eastgard are intensely against structured hierarchy and value their position as 'free folk'. This anarchic mindset led to them never having a ruler, in de jure or de facto.
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Gallery
Group screenshots by citizens of Eastgard at the end of the third session.