Blue Team
History
The founders of this nation first met while huddling on a presumably abandoned skybase overnight during session 1. They quickly realised that that base was not viable for long-term habitation, as the was no source of water nearby. As the night wore on, more players joined the base, including the base's original inhabitants (who had been stuck in the queue and respawned on the two beds) and a player with a Shrek skin and no voice chat. Come morning, half the players set out either to other civilisations, or their deaths.
The actual move was made the following morning, when Shrek returned to the small base, claiming they had a viable base they could lead them to. Shrek led them to a tiny skybase over ocean, attached to an island or peninsula, and then left "to find gold", never to be seen again.
The yet unnamed people then slowly started expanding the base while subsisting on fish, attempting to set up a farm, and getting their first few class levels. A bulletin board was created at the end of session 1, featuring the nation name "Blue Team", and the numbers and classes of the five members, plus Shrek.
The base was further expanded in session 2 - this author is hazy on the details, as they spent most of their time underground. More players joined the group, several visitors from other nations came and went, and iron tools were unlocked by the end of the session. Blue Team began to transition from the skybase to a walled island starting session 3, when the first proper farms were built.
Construction of an underground bunker began session 4, extending the main mine staircase to ~ -40, and creating a brick room with many mobs just outside the walls. Citizens started to set their spawns in this bunker around session 7, and the entrance to the mines and bunker was hidden session 8, with the intent to make the above island look uninhabited in order to avoid being raided. This plan was made possible due to the underground farms in the bunker. A zombie spawner was found near the bunker and turned into a farm during session 9, and the bunker's size was more than doubled session 11 in order to make space enough to support the newly-moved-in Riverian immigrants. Blue Team continued to build above-ground farms as the bunker was never truly self-sufficient, and started building decorative builds on their island around session 9 to 11.
Economy
There is at least 1 blacksmith, farmer, and miner. There may or may not be a guardsman and builder. There are no librarians or healers.
Known Citizens of Blue River by Role (roles varied)
Farmer : 965 (Swamp Man)
Miner : 514 and 583 (Purple)
Builder : 590
Blacksmith : 829
Healer : 435 (Pinky) and 775
Guardsman : 926 (Greek Guardsman)
Cartographer : N/A
In the early stages of the civilisation. The group subsisted mostly on fish and some scarce meat from the island. A primitive chicken as then been created on the skybase, providing limited but constant food supply.
As the group proceeded to make the island safer, a small wheat farm has been installed on the edge of the island. Another, more consequent sugar cane and wheat farms were created on the surface, providing enough food to feed all the members.
A secondary farm has also been created in the bunker in case of a prolonged occupation or unavailability of the primary farms.
Government
In terms of government, the is no government. This is a chaotic group project.
Foreign affairs
Blue team started discussing an alliance with Traveler's Island and Riveria (aka River People) sometime around session 6 or 7, and a formal alliance was signed with Traveler's Island session 8. Around session 10, Blue Team decided they wanted the River People to move in with them in order to increase manpower. While initially reluctant, the River People eventually decided to move in after a convincing argument from 926 on how their small population made both them and us vulnerable to raiders, and promising them food and safety at Blue Team's base. Riveria moved their belongings and spawn points to Blue Team's bunker as of session 11, and a sign was erected naming the combined settlement Blue Riveria as of session 12.
Military
In terms of military, there is no military.
The only defence being 926, the Greek guardsman.
Culture
The Blue team currently has a culture of feeding everyone they can, lending a helping hand when possible, and just generally trying their best.
Banner
Gallery
Image Credits to Swamp Man 965
seamen coming by 775(was still with us) 673 was part of seaman as proof

First time meeting 514 (she left with the group but returned alone after dying) watching some person dodging the mobs